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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

ASUS G75VW 3D Laptop Review

Introduction

I think it's fair to say that you won't find a bigger 3D fan than myself. I just love the stuff. I have multiple 3D computers for AMD and Nvidia platforms, I have more 3D monitors than I can count, and even at an amateur level, I do my best to get all my content produced and shown in 3D. I even have a 3D smartphone!

The one hurdle I've faced is mobility. As much as I enjoy going to conferences, interviewing people, and sharing 3D content on MTBS, it really sucks that it's next to impossible to publish stuff until I get back home.


The problem is twofold: first, my notebook computer is too old and doesn't have the processing power to render fast enough. Editing on the go is chunky to say the least, and encoding ten minutes could easily take over an hour PLUS the upload time. To add insult to injury, I can't see the 3D content the way it's Meant to be Seen, and that also makes editing and publishing harder to do.

Sometimes, I'm away from home so long, that I need to take my full sized desktop with me. A couple of years ago, my wife and I visited her grandmother for a week. Her 98 year old grandmother doesn't have high speed internet, computers, or even a three prong plug for that matter. I can get by with the Internet at the hotel, but I'm screwed for doing any kind of 3D game review, testing, or image views without the right equipment. The last time we went, we got stopped at the border, and the border guard was in disbelief that I really had my whole 3D setup in the trunk of our car ("He really has his office back here"). That's what it takes.

I decided to chase down a proper solution: a 3D notebook computer - but which one should I choose? I tried to get an HP Envy 3D, but they are discontinued. LG's 3D notebook computers are supposed to be pretty good, but they aren't sold in Canada, and I didn't want to risk a geography limited warranty on an eBay purchase. Samsung recently made headlines with a good 3D performer in Korea...but just in Korea. Grrrr!

What was a 3D fan to do?!?