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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
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MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

GDC 2012 Part II - InfiniteZ


InfiniteZ
Michael Vesely - Founder
Pat Quan - VP Business Development
www.infinitez.com

Michael Vesely, Founder, and Pat Quan, VP Business Development for InfiniteZ at GDC 2012
zSpace absolutely blew me away, and I don't think I've ever said that about a product demo at a trade show.

It's going to be hard to get the impact of the product across in words, but the nuts and bolts of the system combine a 3D display panel with head tracking and a stylus to enable you to interact with objects in a 3D simulation as if they were real.

Most likely, the biggest part of what makes the illusion so convincing is the real time head tracking and how the display adjusts to every movement you make to keep the displayed image correctly projected.  I have taken a look at some systems with head tracking to adjust and calibrate autostereo displays, and demos with head tracking to produce holographic like displays - but this was the best and most responsive system I have seen so far!  I suspect it is looking at trackers on the glasses you are wearing to precisely calculate the position of your eyes.

The second most important part is probably the way the stylus lets you reach in and interact with the objects in the display.  Clearly, the accuracy and responsiveness of the system of knowing where the stylus is and how its oriented are critical.  It uses a ray projected from the tip when you press a button to let you select and interact with things.  It'ss amazing how it looks like a laser is really shooting out from the stylus.  It's not like its roughly in the right place and a frame or two behind in the update as you move it around - no, it looks like its a beam coming out of the physical device in your hand.  As you move your head and your hand to see how it looks, it continues to be convincing.

Pat Quan, VP Business Development for InfiniteZ at GDC 2012The last piece that really brings the system together is the resolution and quality of the passive 3D display panel.  Normally, an LCD passive display sacrifices resolution and looks pixilated - especially when you get close to it.  This one doesn't, and its really amazing how each eye sees a full resolution image.  Unlike a consumer display that needs to look good for both 2D and 3D, theirs is strictly for 3D and is just spectacular.  The details are proprietary, but they are using two panels and are not having problems with view angle, color, or intensity.

Even though it's expensive and primarily geared towards commercial applications, the zSpace interface really shows where things are headed with the convergence of display and user interaction.  I think this will open up great opportunities for games that we have never seen before (or felt like we could touch!).


Kris Roberts completes his GDC coverage tomorrow with a lot more to share!  Be sure to comment below!