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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

GDC 2012 Part II - Simraceway


Simraceway
www.simraceway.com
Jonathan Haswell - CEO
Nico Rondet - Cheif Instructor

Simeraceway Demo
I love driving and racing.  When I come up to San Francisco for GDC I almost always drive up from San Diego on Route-1 along the coast and relish every minute of it.  Spending weekends driving around the cones at Qualcomm stadium in Autocross competitions is a blast and something I would encourage anyone to get involved with (check out www.scca.org to find events in your region).

When it comes to video games, I really appreciate good driving games and particularly great simulations.  The years I spent working on the cars, cameras and controller stuff for the Midnight Club games were some of the best times of my career, and playing with cars for a living is hard to beat.

I had heard about Simeraceway a week or so before GDC and was excited to learn that they were going to be at the conference.  You can download the game for free and take it for a spin yourself (http://www.simraceway.com/download_client).  If you enjoy serious, accurate and competitive motorsports, I think you will like it too!

Nico Rondet, Chief Instructor, SimeracewayAs far as stereoscopic 3D goes, the game has not been developed with specific support but does run on my system with default Nvidia 3D Vision driver support really very well.  When I talked to Jonathan and Nico, I tried to encourage them to take a good look at their product in stereo and support it natively.  Out of the box it is pretty satisfactory, and with a little love...it could be awesome in 3D!

In addition to the game itself, which supports all the standard force feedback and articulated controllers and seats, they also have an innovative steering wheel specifically designed for the game. 

The SRW-S1 is a handheld wheel that uses motion control sensors and has all the inputs and controls at your fingertips (and there are a LOT of buttons and dials).  Honestly I was a little dubious about the idea of combining a really accurate and realistic racing simulation with a hand held motion controlled wheel, but it works.  I only drove it for a couple laps at their booth, but it was immediately obvious that the solution was both accurate and responsive.  It's clearly better than using a standard two stick controller, and way more portable than a full seat and wheel rig!