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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

GDC 2012 Part III - Colors! 3D and Soft Kinetic


Colors! 3D
Jens Andersson - Founder
www.collectingsmiles.com

Jens Andersson, Founder , Colors! at GDC 2012
Colors! 3D is a drawing application for the 3DS, and its really pretty cool.  You create art with it on different layers with a set of brushes and tools that are fun and intuitive to work with.  The system saves the sequence of steps you took and can play them back, which is even more fun when you take a look at art created by other people.
Colors! 3D Sample from GDC 2012 Colors! 3D Sample from GDC 2012
Sharing what you produce is easy, and there is an interface on the 3Ds and a website that lets you browse what other people have done and view their work.


SoftKinetic
Virgile Delporte - VP Marketing and Business Development
www.softkinetic.com
Soft Kinetic Demo at GDC 2012 SoftKinetic makes a motion sensor and supporting software for a motion detection and gesture control system.  It's similar to MIcrosoft's Kinect but uses an alternative depth detection approach called Time of Flight as opposed to the Structured Light method used by Kinect.  One result is that the user can interact very close to the sensor and still get accurate detection.
Virgile Delporte - VP Marketing and Business Development, Soft Kinetic at GDC 2012
At GDC they had systems set up for demonstration, but it's important to keep in mind that their business is in the production of the technology and are not producing consumer products.  The devices they have on display are the developer kits, and are working with TVs, game device and set top box manufacturers for the products that will be in the marketplace.  For game developers, they are working on generating enthusiasm for gesture recognition and distributing their iisu (the interface is you) SDK.

Although they didn't have it as a part of their demo at the show, the combination of stereoscopic displays with an intuitive gesture based input system is something that makes a lot of sense.