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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

GDC 2012 Part III - Colors! 3D and Soft Kinetic


Colors! 3D
Jens Andersson - Founder
www.collectingsmiles.com

Jens Andersson, Founder , Colors! at GDC 2012
Colors! 3D is a drawing application for the 3DS, and its really pretty cool.  You create art with it on different layers with a set of brushes and tools that are fun and intuitive to work with.  The system saves the sequence of steps you took and can play them back, which is even more fun when you take a look at art created by other people.
Colors! 3D Sample from GDC 2012 Colors! 3D Sample from GDC 2012
Sharing what you produce is easy, and there is an interface on the 3Ds and a website that lets you browse what other people have done and view their work.


SoftKinetic
Virgile Delporte - VP Marketing and Business Development
www.softkinetic.com
Soft Kinetic Demo at GDC 2012 SoftKinetic makes a motion sensor and supporting software for a motion detection and gesture control system.  It's similar to MIcrosoft's Kinect but uses an alternative depth detection approach called Time of Flight as opposed to the Structured Light method used by Kinect.  One result is that the user can interact very close to the sensor and still get accurate detection.
Virgile Delporte - VP Marketing and Business Development, Soft Kinetic at GDC 2012
At GDC they had systems set up for demonstration, but it's important to keep in mind that their business is in the production of the technology and are not producing consumer products.  The devices they have on display are the developer kits, and are working with TVs, game device and set top box manufacturers for the products that will be in the marketplace.  For game developers, they are working on generating enthusiasm for gesture recognition and distributing their iisu (the interface is you) SDK.

Although they didn't have it as a part of their demo at the show, the combination of stereoscopic displays with an intuitive gesture based input system is something that makes a lot of sense.