GDC 2012 Part III

By March 13, 2012March 24th, 2020Editorial

Colors! 3D
Jens Andersson – Founder
www.collectingsmiles.com

Jens Andersson, Founder , Colors! at GDC 2012

Jens Andersson, Founder , Colors! at GDC 2012

Colors! 3D is a drawing application for the 3DS, and its really pretty cool.  You create art with it on different layers with a set of brushes and tools that are fun and intuitive to work with.  The system saves the sequence of steps you took and can play them back, which is even more fun when you take a look at art created by other people.
Colors! 3D Sample from GDC 2012

Colors! 3D Sample from GDC 2012

Colors! 3D Sample from GDC 2012

Colors! 3D Sample from GDC 2012

Sharing what you produce is easy, and there is an interface on the 3Ds and a website that lets you browse what other people have done and view their work.

SoftKinetic
Virgile Delporte – VP Marketing and Business Development
www.softkinetic.com

Soft Kinetic Demo at GDC 2012

Soft Kinetic Demo at GDC 2012

SoftKinetic makes a motion sensor and supporting software for a motion detection and gesture control system.  It’s similar to MIcrosoft’s Kinect but uses an alternative depth detection approach called Time of Flight as opposed to the Structured Light method used by Kinect.  One result is that the user can interact very close to the sensor and still get accurate detection.
Virgile Delporte - VP Marketing and Business Development, Soft Kinetic at GDC 2012

Virgile Delporte – VP Marketing and Business Development, Soft Kinetic at GDC 2012

At GDC they had systems set up for demonstration, but it’s important to keep in mind that their business is in the production of the technology and are not producing consumer products.  The devices they have on display are the developer kits, and are working with TVs, game device and set top box manufacturers for the products that will be in the marketplace.  For game developers, they are working on generating enthusiasm for gesture recognition and distributing their iisu (the interface is you) SDK.

Although they didn’t have it as a part of their demo at the show, the combination of stereoscopic displays with an intuitive gesture based input system is something that makes a lot of sense.

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