Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

GDC 2012 Part III

Welcom to the final part of Meant to be Seen's coverage of GDC 2012!  Special thanks to MTBS' Field Writer Kris Roberts.  Not only is Kris formerly a Senior Game Designer at Rockstar Games, he is an avid stereoscopic 3D gamer in his own right.

Alterface 5Di
Benoit Cornet - CEO
www.alterface.com
Benoit Cornet, CEO of Alterface 5Di at GDC 2012 The idea of location based entertainment is not new (e.g. amusement parks), and Alterface seems to have a pretty good model for going after this on the business side.   They build theaters and environments that combine stereoscopic displays with saddle like seats for players and interactive controllers that can be used for lots of different games that can go in locations like theme parks, shopping malls, theaters and museums.

Alterface 5Di SampleA few years before I started working in video games at Angel Studios, they did projects for Disney like a virtual jungle boat ride.  The projects were cool and the development was fun for the teams, but the end result was one or two physical installations.  Not the most rewarding return for the developer, and a risk for the customer who ends up with a very specific product that's not easily re-purposed down the road.

The approach Alterface is taking with their 5Di theaters can be heavily themed, but can also be left relatively neutral to let the games themselves provide the atmosphere and environment.  At GDC they had a model of a typical installation and lots of material on various venues which have been built.  The goal is to provide group gaming experiences and leverage the physical investment in the installation with a variety of game content.  For game developers it could be a win in terms of a new market where games could be re-purposed or developed specifically for these installations - especially as more of them are built around the world.