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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
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MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

GDC 2012 Part I

Welcom to the first part of Meant to be Seen's coverage of GDC 2012!  Special thanks to MTBS' Field Writer Kris Roberts.  Not only is Kris formerly a Senior Game Designer at Rockstar Games, he is an avid stereoscopic 3D gamer in his own right.

The general theme from the folks I have spoken to is that there is a shift away from seeing 3D as a technical feature and really trying to engage the artists and designers to use it creatively.  Its encouraging because Sony is presenting Ian's talk tomorrow in the art track - a first, since all the previous 3D sessions at GDC have been focused on the programming side.  Even Nintendo's talk about Mario 3D Land really focused more on the design and creative aspects of the project, and not on the 3DS itself or the technology.  So let's begin!

Nintendo

Nintendo GDC 2012 Session
Thinking In 3D: The Development of Super Mario 3D Land
http://schedule.gdconf.com/session/13473429
Koichi Hayashida

The Nintendo talk was entertaining, and it was interesting to see how Super Mario 3D Land was a vehicle for the team to experiment and learn how to really take advantage of 3D in a platform game.  There were lots of insights into the Nintendo design philosophy and people involved.  He did do a good overview of the standard 3D concept introductions, but used concrete examples from the project which made it very clear (parallax, depth buffer, window violations, that sort of thing).  It never felt like a technical talk, and did a good job of focusing on the game, what was fun for them while working on it, and how they tried to make sure it would be fun for the players.