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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

2010 Year in Review

By Neil Schneider

It's hard to believe that 2010 is almost over!

Each year, we like to do a check on what MTBS, S3DGA, and the industry have done in the realm of 3D gaming to see how far we have come, and where we are headed.  Here we go!

S3DGA Logo

The S-3D Gaming Alliance (S3DGA) is the official voice and standards body for stereoscopic 3D gaming.  Founded as an independent non-profit organization, its reason for being is to make stereoscopic 3D gaming successful in the home by representing the needs and interests of 3D technology enablers and game developers in this field.

Here are some of its accomplishments in 2010:
  • Co-developed the first 3D Gaming Summit.
  • Co-developed and was media sponsor for GDC Online's first Stereoscopic 3D Games Summit.
  • Among others, welcomed Panasonic, Blackout Studios, The Game Creators, and more as new S3DGA members.
  • S3DGA was regularly featured in tier one media.
  • Completed U-Decide 2010, the largest study of what gamers think and want out of stereoscopic 3D gaming.  Worked jointly with Panasonic, Electronic Arts, Ubisoft, Zalman, Blitz Games Studios, SteelSeries, Computer Power User, DDD, Magix, and more.

MTBS logo

Meant to be Seen (MTBS) was originally founded as a grassroots movement among gamers to create an independent website to help demonstrate the potential and popularity of stereoscopic 3D gaming.  MTBS' success was the basis for launching S3DGA and for several game developers to take an active interest in S-3D gaming.

MTBS' 2010 accomplishments include:
  • MTBS' 3D Game Analyzer (M3GA), the first consumer driven S-3D game rating system was launched (200+ submissions!).
  • Website updated with new content management system.
  • Over 50,000 forum posts to date.
  • Started testing and reviewing games in stereoscopic 3D on console as well as PC.
  • Total annual traffic (number of unique visitors) increased over 60% since December 31st, 2009

GDC Online

Industry Developments:
  • Multiple AAA titles released in S-3D on Sony PlayStation 3 and XBOX 360 Platforms
  • Nintendo 3DS revealed at E3
  • DirectX 9, 10, and 11 support now offered by all three PC S-3D driver developers (DDD, iZ3D, and Nvidia)
  • AMD HD3D launched, featuring shutter glasses support on AMD 5000 and higher series GPUs.
  • Nvidia released 3DTV Play: Nvidia S-3D support through HDMI 1.4 compliant HDTVs.
  • Multiple consumer 3D editing suites available (Magix Movie Edit Pro 17+, Roxio Creator 2011, and more)
  • Just in time for the holidays, 3D HDTVs were competitively discounted to increase their adoption by consumers.

The Future!

While 2010 was great for S-3D gaming, we think 2011 is going to be a banner year for MTBS, S3DGA, and the industry.

First, MTBS is hard at work to make this website more enjoyable for its membership.  Bug fixes, new features, and more content are going to be our top priority in 2011.

The S-3D Gaming Alliance is expected to take on new membership shortly.  S3DGA has been effective from the point of representing the industry, drawing positive attention to S-3D gaming, and fostering S-3D game development.  We are anticipating some organizational changes and additions that will strengthen our effectiveness even further.

Last but not least, the industry will continue to make great strides in the New Year.  Affordable display pricing, S-3D game development, and growing product availability will further cement 3D’s positive future among gamers.

Thanks to all the members who visit, post in the forums, and help make MTBS possible.  Happy new year, everyone!