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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

2010 Year in Review

By Neil Schneider

It's hard to believe that 2010 is almost over!

Each year, we like to do a check on what MTBS, S3DGA, and the industry have done in the realm of 3D gaming to see how far we have come, and where we are headed.  Here we go!

S3DGA Logo

The S-3D Gaming Alliance (S3DGA) is the official voice and standards body for stereoscopic 3D gaming.  Founded as an independent non-profit organization, its reason for being is to make stereoscopic 3D gaming successful in the home by representing the needs and interests of 3D technology enablers and game developers in this field.

Here are some of its accomplishments in 2010:
  • Co-developed the first 3D Gaming Summit.
  • Co-developed and was media sponsor for GDC Online's first Stereoscopic 3D Games Summit.
  • Among others, welcomed Panasonic, Blackout Studios, The Game Creators, and more as new S3DGA members.
  • S3DGA was regularly featured in tier one media.
  • Completed U-Decide 2010, the largest study of what gamers think and want out of stereoscopic 3D gaming.  Worked jointly with Panasonic, Electronic Arts, Ubisoft, Zalman, Blitz Games Studios, SteelSeries, Computer Power User, DDD, Magix, and more.

MTBS logo

Meant to be Seen (MTBS) was originally founded as a grassroots movement among gamers to create an independent website to help demonstrate the potential and popularity of stereoscopic 3D gaming.  MTBS' success was the basis for launching S3DGA and for several game developers to take an active interest in S-3D gaming.

MTBS' 2010 accomplishments include:
  • MTBS' 3D Game Analyzer (M3GA), the first consumer driven S-3D game rating system was launched (200+ submissions!).
  • Website updated with new content management system.
  • Over 50,000 forum posts to date.
  • Started testing and reviewing games in stereoscopic 3D on console as well as PC.
  • Total annual traffic (number of unique visitors) increased over 60% since December 31st, 2009

GDC Online

Industry Developments:
  • Multiple AAA titles released in S-3D on Sony PlayStation 3 and XBOX 360 Platforms
  • Nintendo 3DS revealed at E3
  • DirectX 9, 10, and 11 support now offered by all three PC S-3D driver developers (DDD, iZ3D, and Nvidia)
  • AMD HD3D launched, featuring shutter glasses support on AMD 5000 and higher series GPUs.
  • Nvidia released 3DTV Play: Nvidia S-3D support through HDMI 1.4 compliant HDTVs.
  • Multiple consumer 3D editing suites available (Magix Movie Edit Pro 17+, Roxio Creator 2011, and more)
  • Just in time for the holidays, 3D HDTVs were competitively discounted to increase their adoption by consumers.

The Future!

While 2010 was great for S-3D gaming, we think 2011 is going to be a banner year for MTBS, S3DGA, and the industry.

First, MTBS is hard at work to make this website more enjoyable for its membership.  Bug fixes, new features, and more content are going to be our top priority in 2011.

The S-3D Gaming Alliance is expected to take on new membership shortly.  S3DGA has been effective from the point of representing the industry, drawing positive attention to S-3D gaming, and fostering S-3D game development.  We are anticipating some organizational changes and additions that will strengthen our effectiveness even further.

Last but not least, the industry will continue to make great strides in the New Year.  Affordable display pricing, S-3D game development, and growing product availability will further cement 3D’s positive future among gamers.

Thanks to all the members who visit, post in the forums, and help make MTBS possible.  Happy new year, everyone!