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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Conclusion

We think it’s fair to say that all stereoscopic 3D drivers have a competitive offering, and consumers should have confidence that they aren’t going to miss out on any major performance gaps.

While Nvidia was green with envy over their competitors’ scores with Resident Evil 5 (a “GeForce 3D Vision Ready” game), their 2D/3D performance was a little more efficient in three out of four titles tested on the GTX285.  AMD’s 6870 combined with DDD and iZ3D drivers proved to be an even match, however.

DDD and iZ3D had nearly equal performance in most cases, and tended to perform better with the AMD HD 6870.  iZ3D inched ahead of DDD’s results when antialiasing was set high enough.  We are taking an educated guess that iZ3D’s memory footprint is smaller than DDD’s when in 3D mode, so antialiasing impacts DDD’s performance sooner than it does iZ3D’s.  We would be interested to see if additional GPU memory would make a difference in this outcome for either graphics card maker.

It’s also interesting to point out that while 3D is often accused of cutting FPS in half, these tests show otherwise with efficiency scores ranging from 50% to 70% of the 2D equivalent.  In cases where efficiency dropped below the 50% mark and the FPS was on the slow side, it’s perfectly reasonable to expect decent game speed with some eye candy reductions on mid-range graphics card equipment.

All things being equal, measuring an extra frame here and there isn’t going to determine the winning combination.  Stereoscopic 3D game quality and visual experience is much more important.  Please visit MTBS' 3D Game Analyzer regularly to track that based on member submission.  You can also read our S-3D game reviews.

In conclusion, we plan to do more tests like this so consumers are informed of which GPUs will work best with their favorite drivers and games.