Search

MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Conclusion

We think it’s fair to say that all stereoscopic 3D drivers have a competitive offering, and consumers should have confidence that they aren’t going to miss out on any major performance gaps.

While Nvidia was green with envy over their competitors’ scores with Resident Evil 5 (a “GeForce 3D Vision Ready” game), their 2D/3D performance was a little more efficient in three out of four titles tested on the GTX285.  AMD’s 6870 combined with DDD and iZ3D drivers proved to be an even match, however.

DDD and iZ3D had nearly equal performance in most cases, and tended to perform better with the AMD HD 6870.  iZ3D inched ahead of DDD’s results when antialiasing was set high enough.  We are taking an educated guess that iZ3D’s memory footprint is smaller than DDD’s when in 3D mode, so antialiasing impacts DDD’s performance sooner than it does iZ3D’s.  We would be interested to see if additional GPU memory would make a difference in this outcome for either graphics card maker.

It’s also interesting to point out that while 3D is often accused of cutting FPS in half, these tests show otherwise with efficiency scores ranging from 50% to 70% of the 2D equivalent.  In cases where efficiency dropped below the 50% mark and the FPS was on the slow side, it’s perfectly reasonable to expect decent game speed with some eye candy reductions on mid-range graphics card equipment.

All things being equal, measuring an extra frame here and there isn’t going to determine the winning combination.  Stereoscopic 3D game quality and visual experience is much more important.  Please visit MTBS' 3D Game Analyzer regularly to track that based on member submission.  You can also read our S-3D game reviews.

In conclusion, we plan to do more tests like this so consumers are informed of which GPUs will work best with their favorite drivers and games.