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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Crysis Warhead

While Crytek has been promoting Crysis 2 as supporting 3D without a drop in frames per second, it’s going to be a pseudo 2D+depth solution that doesn’t render a second camera view.

Crysis Warhead combined with DDD, iZ3D, and Nvidia stereoscopic 3D drivers does it the old fashioned way - complete left/right rendering.  This makes Warhead a great performance measuring tool.  We ran an external benchmarking utility because it let us go through a fixed testing series in batch form.

The only setting we turned off was shadows because it causes major problems on all three driver solutions.

Crysis Warhead, 1280X720, FPS Crysis Warhead, 1920X1080, FPS

At 1280X720, the GTX285 didn’t really have any clear performance winners.  iZ3D had a one or two frame advantage here and there, but that was all.  The 6870 had a similar result, though DDD held the lead this time around.

On the GTX285, while DDD and iZ3D had a minor performance advantage over Nvidia’s drivers at lower resolutions, this edge diminished at 1920X1080 as the antialiasing settings increased.

DDD seemed to have some trouble with antialiasing compared to iZ3D on Crysis Warhead with the 6870.  The moment antialiasing was activated, its performance dropped like a rock with each settings increase.

Crysis Warhead, 1280X720, Efficiency Crysis Warhead, 1920X1080, Efficiency

Nvidia’s GeForce 3D Vision drivers have average but consistent stereoscopic 3D efficiency with Crysis Warhead.  While they are easily outperformed in 1280X720 on the GTX285, their efficiency is unmatched at 1920X1080.  In contrast, DDD and iZ3D do well at the beginning of the race, but putter out at high resolution on the GTX285.

What is interesting is that while DDD and iZ3D performed better on the 6870, their efficiency grades both dropped at 2X AA.  They faced a modest drop of efficiency at 4X AA, and become nearly useless at 8X AA.