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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Crysis Warhead

While Crytek has been promoting Crysis 2 as supporting 3D without a drop in frames per second, it’s going to be a pseudo 2D+depth solution that doesn’t render a second camera view.

Crysis Warhead combined with DDD, iZ3D, and Nvidia stereoscopic 3D drivers does it the old fashioned way - complete left/right rendering.  This makes Warhead a great performance measuring tool.  We ran an external benchmarking utility because it let us go through a fixed testing series in batch form.

The only setting we turned off was shadows because it causes major problems on all three driver solutions.

Crysis Warhead, 1280X720, FPS Crysis Warhead, 1920X1080, FPS

At 1280X720, the GTX285 didn’t really have any clear performance winners.  iZ3D had a one or two frame advantage here and there, but that was all.  The 6870 had a similar result, though DDD held the lead this time around.

On the GTX285, while DDD and iZ3D had a minor performance advantage over Nvidia’s drivers at lower resolutions, this edge diminished at 1920X1080 as the antialiasing settings increased.

DDD seemed to have some trouble with antialiasing compared to iZ3D on Crysis Warhead with the 6870.  The moment antialiasing was activated, its performance dropped like a rock with each settings increase.

Crysis Warhead, 1280X720, Efficiency Crysis Warhead, 1920X1080, Efficiency

Nvidia’s GeForce 3D Vision drivers have average but consistent stereoscopic 3D efficiency with Crysis Warhead.  While they are easily outperformed in 1280X720 on the GTX285, their efficiency is unmatched at 1920X1080.  In contrast, DDD and iZ3D do well at the beginning of the race, but putter out at high resolution on the GTX285.

What is interesting is that while DDD and iZ3D performed better on the 6870, their efficiency grades both dropped at 2X AA.  They faced a modest drop of efficiency at 4X AA, and become nearly useless at 8X AA.