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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Crysis Warhead

While Crytek has been promoting Crysis 2 as supporting 3D without a drop in frames per second, it’s going to be a pseudo 2D+depth solution that doesn’t render a second camera view.

Crysis Warhead combined with DDD, iZ3D, and Nvidia stereoscopic 3D drivers does it the old fashioned way - complete left/right rendering.  This makes Warhead a great performance measuring tool.  We ran an external benchmarking utility because it let us go through a fixed testing series in batch form.

The only setting we turned off was shadows because it causes major problems on all three driver solutions.

Crysis Warhead, 1280X720, FPS Crysis Warhead, 1920X1080, FPS

At 1280X720, the GTX285 didn’t really have any clear performance winners.  iZ3D had a one or two frame advantage here and there, but that was all.  The 6870 had a similar result, though DDD held the lead this time around.

On the GTX285, while DDD and iZ3D had a minor performance advantage over Nvidia’s drivers at lower resolutions, this edge diminished at 1920X1080 as the antialiasing settings increased.

DDD seemed to have some trouble with antialiasing compared to iZ3D on Crysis Warhead with the 6870.  The moment antialiasing was activated, its performance dropped like a rock with each settings increase.

Crysis Warhead, 1280X720, Efficiency Crysis Warhead, 1920X1080, Efficiency

Nvidia’s GeForce 3D Vision drivers have average but consistent stereoscopic 3D efficiency with Crysis Warhead.  While they are easily outperformed in 1280X720 on the GTX285, their efficiency is unmatched at 1920X1080.  In contrast, DDD and iZ3D do well at the beginning of the race, but putter out at high resolution on the GTX285.

What is interesting is that while DDD and iZ3D performed better on the 6870, their efficiency grades both dropped at 2X AA.  They faced a modest drop of efficiency at 4X AA, and become nearly useless at 8X AA.