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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Metro 2033

Metro 2033 has also been promoted as Nvidia GeForce 3D Vision certified, but the game and benchmark also works with the DDD and iZ3D stereoscopic 3D drivers.  All settings were maxed out, but we left PhysX off because that’s a proprietary feature unique to Nvidia.

Metro2033, 1280X720, FPS Metro2033, FPS, 1920X1080

Metro 2033 demonstrates a very modest performance advantage on the GTX285 with Nvidia GeForce 3D Vision drivers.  iZ3D is a close second, and DDD is third.

For some reason, to get the DDD drivers to run with Metro 2033 with the GTX285, we had to have the Nvidia 3D Vision drivers installed in the background.  Otherwise, it had a slideshow performance.  This caveat was unique to Metro 2033 and isn’t a trend.
Metro2033, 1280X720, Efficiency Metro2033, 1920X1080, Efficiency

Metro 2033 has a minor efficiency advantage with Nvidia GeForce 3D Vision drivers on the GTX285.  iZ3D’s efficiency rating did very well on the 6870 – even surpassing that of Nvidia’s at 1280X720 resolution.  DDD did ok, but given their need for the Nvidia 3D Vision drivers to be resident, there is probably room for more optimization.