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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

Resident Evil 5

While the Resident Evil 5 benchmark was released as a marketing tool to promote Nvidia’s GeForce 3D Vision compatibility, it runs equally well on all three S-3D driver solutions.  All settings were maxed out for the test.
Resident Evil 5 1280 X 720 FPS Resident Evil 5, FPS, 1920 X 1080

We were very surprised to see that Resident Evil 5 consistently performs better in stereoscopic 3D on DDD and iZ3D drivers compared to Nvidia’s GeForce 3D Vision on both the 6870 and GTX285.

On the GTX285, the iZ3D drivers maintained a modest two to three FPS advantage over DDD’s TriDef Experience – and this gap widens at 8AA or more.  In contrast, DDD did much better on the 6870 with an eight to twelve FPS lead over iZ3D.

Resident Evil 5, 1280 X 720, 3D Efficiency Resident Evil 5, 1920 X 1080, 3D Efficiency

While Resident Evil 5 was a great marketing push for Nvidia’s GeForce 3D Vision, it isn’t a great contender for demonstrating GPU performance in 3D.  Compared to 3D Vision’s competitors, it doesn’t once breach the 60% efficiency grade on the GTX285.

In contrast, the DDD and iZ3D drivers are able to reach anywhere from nearly 50% to almost 80% efficiency on the GTX285.  On the 6870, the DDD drivers are easily 10% more efficient than iZ3D’s.