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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Stereoscopic 3D Benchmarking: DDD, iZ3D, Nvidia

By Neil Schneider

While traditional gaming media has every benchmark under the sun, it’s very rare to find ratings for modern stereoscopic 3D drivers like DDD, iZ3D, and Nvidia’s GeForce 3D Vision.  This is completely understandable because it’s much more time consuming, the drivers don’t work equally well with the available measurement tools (e.g. FRAPS), and game setting expectations are different from one solution to the next.

We’ve been getting our share of graphics cards for game testing, and it got us thinking.  What’s stopping us from doing some benchmarking on MTBS?  Could we share information that other sites don’t?  Let’s find out!

Using both an Nvidia and AMD graphics card, combined with all three driver solutions, we wanted to determine:

1.    Can games be fairly benchmarked in stereoscopic 3D?
2.    What is a realistic game efficiency expectation in 3D?
3.    How does antialiasing impact S-3D game performance with the different driver solutions?
4.    Does deeper access to the graphics card directly impact performance?

To be fair, this article is more of a media experiment than a diverse collection of S-3D gaming performance results.  Similar to M3GA’s regimented rules, benchmarking should be based on a fixed platform that meets certain criteria.  It’s for this reason that we limited benchmarking to just two graphics cards and a handful of tests.  We want to get the process down pat, get the required benchmarking equipment, and then we will be able to follow through with a full-fledged service on MTBS.