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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Chance Meetings at FMX 2010

By Neil Schneider

Over the past three years, I've had the privilege of speaking at a lot of conferences and meeting a lot of interesting people.  Last year, my high point at FMX was meeting Habib Zargarpour, former Senior Art Director at Electronic Arts (he works for Microsoft now).  It was from that chance meeting that great opportunities opened up for stereoscopic 3D gaming and an industry at large.

This year was no different.  At the end of my presentation about visual anomalies in PC gaming and our work with M3GA, I was approached by Oliver Eberlei, a student from the University of Applied Sciences in Dieburg, Germany.  He was very excited because he wanted me to see the work he was demonstrating in the FMX student exhibit.

L-R: Neil Schneider (CEO of MTBS), Oliver Eberlei (student), Tilmann Kohlhaase (Professor, Animation & Game Production, University of Applied Sciences), Jens Schöbel (Technical Designer, Crytek), Boris Weber (Programmer, Crytek)

While I regret not getting a picture of the game itself, it was a third person shooter where the character has to jump over walls and shoot objects which you aim at with a Wii remote control.  It was pretty cool!  What was even more interesting is that the game engine itself had no implementation for stereoscopic 3D, so Oliver had to custom write the subroutines to get anaglyph support and generate the stereoscopic 3D environment.

His teacher, Professor Tilmann Kohlhaase, was equally excited from an artistic point of view.  According to Tilmann, no rules or ideals have been set in S-3D gaming, and he likes the idea of students throwing out the rule book and discovering new things on their own.  For me, it is encouraging to see students like Oliver taking a direct interest in stereoscopic 3D gaming as I am hopeful that this will eventually translate to a later profession (no pressure, Oliver!).

Jens Schöbel, Technical Designer, Crytek

I also got to meet Jens Schöbel, Technical Designer for Crytek - the makers of Crysis and CryENGINE.  After nearly everyone got a turn to talk about S-3D gaming, I was pleasantly surprised to see Jens' fresh approach.  In addition to his demonstrated enthusiasm for stereoscopic 3D, he expressed the important point that everyone else missed: the fact that S-3D gaming represents a new method for basic communication.  He used the example of a heads up display that adds depth cues to highlight things that are more important than others.  Imagine an incoming missile indicator that pops out of the screen, or a chat window that slightly indents when messages are updated.  There are a lot of exciting things that can be done when given the opportunity.

Also, where other game developers have poo-pooed console S-3D gaming, Jens described it to be very promising - even on current generation consoles.  While this should not reflect console compatibility, his demonstration featured CryENGINE 3 running with XBOX 360 assets.  I saw something similar at SIGGRAPH, and it's very impressive in stereoscopic 3D.  Similar to Blitz Games Studios, I think Crytek will find a strong niche in S-3D gaming as they continue this path.

We will have more insights to share from FMX!  Come back regularly and share your thoughts below.