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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Chance Meetings at FMX 2010

By Neil Schneider

Over the past three years, I've had the privilege of speaking at a lot of conferences and meeting a lot of interesting people.  Last year, my high point at FMX was meeting Habib Zargarpour, former Senior Art Director at Electronic Arts (he works for Microsoft now).  It was from that chance meeting that great opportunities opened up for stereoscopic 3D gaming and an industry at large.

This year was no different.  At the end of my presentation about visual anomalies in PC gaming and our work with M3GA, I was approached by Oliver Eberlei, a student from the University of Applied Sciences in Dieburg, Germany.  He was very excited because he wanted me to see the work he was demonstrating in the FMX student exhibit.

L-R: Neil Schneider (CEO of MTBS), Oliver Eberlei (student), Tilmann Kohlhaase (Professor, Animation & Game Production, University of Applied Sciences), Jens Schöbel (Technical Designer, Crytek), Boris Weber (Programmer, Crytek)

While I regret not getting a picture of the game itself, it was a third person shooter where the character has to jump over walls and shoot objects which you aim at with a Wii remote control.  It was pretty cool!  What was even more interesting is that the game engine itself had no implementation for stereoscopic 3D, so Oliver had to custom write the subroutines to get anaglyph support and generate the stereoscopic 3D environment.

His teacher, Professor Tilmann Kohlhaase, was equally excited from an artistic point of view.  According to Tilmann, no rules or ideals have been set in S-3D gaming, and he likes the idea of students throwing out the rule book and discovering new things on their own.  For me, it is encouraging to see students like Oliver taking a direct interest in stereoscopic 3D gaming as I am hopeful that this will eventually translate to a later profession (no pressure, Oliver!).

Jens Schöbel, Technical Designer, Crytek

I also got to meet Jens Schöbel, Technical Designer for Crytek - the makers of Crysis and CryENGINE.  After nearly everyone got a turn to talk about S-3D gaming, I was pleasantly surprised to see Jens' fresh approach.  In addition to his demonstrated enthusiasm for stereoscopic 3D, he expressed the important point that everyone else missed: the fact that S-3D gaming represents a new method for basic communication.  He used the example of a heads up display that adds depth cues to highlight things that are more important than others.  Imagine an incoming missile indicator that pops out of the screen, or a chat window that slightly indents when messages are updated.  There are a lot of exciting things that can be done when given the opportunity.

Also, where other game developers have poo-pooed console S-3D gaming, Jens described it to be very promising - even on current generation consoles.  While this should not reflect console compatibility, his demonstration featured CryENGINE 3 running with XBOX 360 assets.  I saw something similar at SIGGRAPH, and it's very impressive in stereoscopic 3D.  Similar to Blitz Games Studios, I think Crytek will find a strong niche in S-3D gaming as they continue this path.

We will have more insights to share from FMX!  Come back regularly and share your thoughts below.