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MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
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MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…

Chance Meetings at FMX 2010

By Neil Schneider

Over the past three years, I've had the privilege of speaking at a lot of conferences and meeting a lot of interesting people.  Last year, my high point at FMX was meeting Habib Zargarpour, former Senior Art Director at Electronic Arts (he works for Microsoft now).  It was from that chance meeting that great opportunities opened up for stereoscopic 3D gaming and an industry at large.

This year was no different.  At the end of my presentation about visual anomalies in PC gaming and our work with M3GA, I was approached by Oliver Eberlei, a student from the University of Applied Sciences in Dieburg, Germany.  He was very excited because he wanted me to see the work he was demonstrating in the FMX student exhibit.

L-R: Neil Schneider (CEO of MTBS), Oliver Eberlei (student), Tilmann Kohlhaase (Professor, Animation & Game Production, University of Applied Sciences), Jens Schöbel (Technical Designer, Crytek), Boris Weber (Programmer, Crytek)

While I regret not getting a picture of the game itself, it was a third person shooter where the character has to jump over walls and shoot objects which you aim at with a Wii remote control.  It was pretty cool!  What was even more interesting is that the game engine itself had no implementation for stereoscopic 3D, so Oliver had to custom write the subroutines to get anaglyph support and generate the stereoscopic 3D environment.

His teacher, Professor Tilmann Kohlhaase, was equally excited from an artistic point of view.  According to Tilmann, no rules or ideals have been set in S-3D gaming, and he likes the idea of students throwing out the rule book and discovering new things on their own.  For me, it is encouraging to see students like Oliver taking a direct interest in stereoscopic 3D gaming as I am hopeful that this will eventually translate to a later profession (no pressure, Oliver!).

Jens Schöbel, Technical Designer, Crytek

I also got to meet Jens Schöbel, Technical Designer for Crytek - the makers of Crysis and CryENGINE.  After nearly everyone got a turn to talk about S-3D gaming, I was pleasantly surprised to see Jens' fresh approach.  In addition to his demonstrated enthusiasm for stereoscopic 3D, he expressed the important point that everyone else missed: the fact that S-3D gaming represents a new method for basic communication.  He used the example of a heads up display that adds depth cues to highlight things that are more important than others.  Imagine an incoming missile indicator that pops out of the screen, or a chat window that slightly indents when messages are updated.  There are a lot of exciting things that can be done when given the opportunity.

Also, where other game developers have poo-pooed console S-3D gaming, Jens described it to be very promising - even on current generation consoles.  While this should not reflect console compatibility, his demonstration featured CryENGINE 3 running with XBOX 360 assets.  I saw something similar at SIGGRAPH, and it's very impressive in stereoscopic 3D.  Similar to Blitz Games Studios, I think Crytek will find a strong niche in S-3D gaming as they continue this path.

We will have more insights to share from FMX!  Come back regularly and share your thoughts below.