Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Clash of the Titans: Abe Perlstein's Take

By Abe Perlstein

For those unfamiliar, Abe Perlstein is a respected stereoscopic 3D photographer.  While this isn't a movie review by any stretch of the imagination, Clash of the Titans made such a poignant impression on Abe, that he felt compelled to share his opinions on it. After receiving it in our in-box, we got the go-ahead to have it reprinted here.

Well, I never thought I would say this, but "Clash of the Titans" makes "2012" look like "2001".

Clash of the Titans

Just when you think the bar can't drop any further, a sword and sandal star-studded special effects bonanza hits theaters.  The greatest special effects in the world couldn't help this disaster of direction, editing, dialogue, and acting.

The production, originally shot in 2D, was hastily converted into 3D only weeks before release.  "Clash of the Titans" is surely among the worst 2D-to-3D feature film conversions to date.  Pseudoscopic anomalies and window violations abound, it also features mixed up depth cues during its fast-paced editing.  The overall effect soon becomes tedious.  In some scenes, the cheese factor features only two to five planes of depth, while in others, fully rounded dimensionality offers occasional visual relief.

The 3D-enabled midnight screening I attended was filled at nearly 50% capacity, a decent showing for a weeknight premier in my community. The largely teen and 20's-dominated audience started off with high energy vocal whoops and hollers.  Those soon led to groans or convulsive laughter during serious scenes.  When Liam Neeson, as bearded Zeus, commanded to "Release the Kraken," the entire theater spontaneously erupted into hysterics.

Believe me when I say a $3 US 3D movie upcharge is unwelcome atop already pricey tickets.  Unless one yearns for insipid exposition, scenery chewing, execrable eye gouging fight sequences, and a bombastic musical score; take this to heart: "Clash of the Titans" is a turkey of immense proportions.  Even though the opening weekend's take was impressive ($64.1 million impressive), word of mouth will almost certainly mean box office death.

A few years ago, I recall stereo imaging master John Rupkalvis taking part in Crimes Against 3D.  This was a panel discussion at one of the past Stereoscopic Displays and Applications Conferences in San Jose, California.  The message was that substandard 3D imaging of any subject matter can do well in alienating the public from seeing 3D films.  Let's hope they don't plan a sequel. The horror... The horror...

So!  $64.1 million dollars later, was Clash of the Titans really all that bad?  Did anyone see it?  Share your thoughts and findings in the comments below.