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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

MTBS' Birthday Bonanza - How to Win Part I


How To Win

There are several ways to win, and the more you participate, the greater your chances!  This is just a brief summary of things to do.  Read the detailed instructions for best results!

I.    The first thing you have to do is register on mtbs3D.com and make sure your information is complete and accurate (phone, address, email).  Without this information, we can’t mail your prizes, and we need to ensure there are no duplicate submissions.  This information will not be shared with or sold to third parties.

II.    Post in this forum thread – and only post ONCE!  This counts as your first contest entry, and qualifies you for a single draw.

To get an edge for winning prizes, you can score big draw bonuses by doing the following:


Help Grow the Community

Follow us on Facebook and Twitter, and let us know that you did.  We’ll add three points to your draw.


Make Accurate Submissions to GameGrade3D

GameGrade 3D is MTBS’ community driven library of stereoscopic 3D game compatibility with DDD, Nvidia, and native stereoscopic 3D solutions (e.g. AMD’s HD3D) on PC.  Each new submission will give you one extra draw in MTBS’ Sweepstakes.  Pre-existing submissions don’t qualify.

All submissions require screenshot attachments and personal comments, so be sure to read the GG3D manual.  The exceptions are entries for AMD HD3D games.  Inaccurate submissions due to not following the GG3D process will be discounted from your qualified submission list.  If you have doubts or have questions about making GG3D entries, post in the GameGrade3D forums for help.  Once you know what you are doing, it only takes a few moments to make a submission.