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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

MTBS' Birthday Bonanza - How to Win Part I


How To Win

There are several ways to win, and the more you participate, the greater your chances!  This is just a brief summary of things to do.  Read the detailed instructions for best results!

I.    The first thing you have to do is register on mtbs3D.com and make sure your information is complete and accurate (phone, address, email).  Without this information, we can’t mail your prizes, and we need to ensure there are no duplicate submissions.  This information will not be shared with or sold to third parties.

II.    Post in this forum thread – and only post ONCE!  This counts as your first contest entry, and qualifies you for a single draw.

To get an edge for winning prizes, you can score big draw bonuses by doing the following:


Help Grow the Community

Follow us on Facebook and Twitter, and let us know that you did.  We’ll add three points to your draw.


Make Accurate Submissions to GameGrade3D

GameGrade 3D is MTBS’ community driven library of stereoscopic 3D game compatibility with DDD, Nvidia, and native stereoscopic 3D solutions (e.g. AMD’s HD3D) on PC.  Each new submission will give you one extra draw in MTBS’ Sweepstakes.  Pre-existing submissions don’t qualify.

All submissions require screenshot attachments and personal comments, so be sure to read the GG3D manual.  The exceptions are entries for AMD HD3D games.  Inaccurate submissions due to not following the GG3D process will be discounted from your qualified submission list.  If you have doubts or have questions about making GG3D entries, post in the GameGrade3D forums for help.  Once you know what you are doing, it only takes a few moments to make a submission.