Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

"Meant To Be Seen" (MTBS) Announces First Advisory Board Member!

Toronto, Ontario, April 2nd, 2007 - "Meant to be Seen" (MTBS) is proud to announce that Dave Polcino, President of "Digital Complete" (www.digitalcomplete.com) is the organization?s first advisory board member. MTBS is the first and only stereoscopic 3D advocacy and certification group.

"Meant To Be Seen" (MTBS) Achieves MAJOR Milestone!

Toronto, Ontario, March 22nd, 2007 - In less than three weeks, and with the help of word of mouth alone, "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully registered well over a hundred members!

Meant to be Seen Stereoscopic 3D Programming Guide Released Online!

San Diego Calif., March 12th, 2007 - "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully released its? first Stereoscopic 3D Programming Guide at the recent Game Developers Conference. It is now available as a free download at http://www.mtbs3D.com.

iZ3D to Host "Meant To Be Seen" (MTBS) at Game Developers Conference. MTBS is a New Stereoscopic 3D Advocacy, Certification, and Discount Organization.

GDC - San Francisco, CA - Booth # 5512 NH, February 28th, 2007- Neil Schneider Productions Inc. and iZ3D LLC are pleased to announce the launch of "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization at the Game Developers Conference. The organization was created to promote reliable software standards that will result in a truly immersive 3D gaming experience for videogame consumers, and low cost problem free development for game publishers.

"Game Developers' Needs Must Come First," Says 3D Industry Leaders

Animation Magazine Joins The S-3D Gaming Alliance, Offers Free Online Subscriptions, and Will Present at 3D Gaming Summit