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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Leading Stereoscopic 3D Advocacy Group Earns Over 20% Visitor Growth in One Month!

MTBS Celebrates Website Re-Launch With New Look, Hot Interviews, and New Features!
MTBS Celebrates Website Re-Launch With New Look, Hot Interviews, and New Features!


Toronto, Ontario, April 30th, 2008 – “Meant to be Seen” (MTBS) is the foremost authority and advocacy group for consumer stereoscopic 3D (S-3D) technology, and is the number one website and resource for both industry and end-users in this field.

“MTBS is just over a year old now, and with the responsibility of representing the stereoscopic 3D consumer industry, it’s time we looked the part. Based on member and partner feedback, the whole website has been given a sharper look, a new logo, and a lot more content for both customers and industry alike. So far, the response has been tremendous, and numerous leading game developers and industry players have stepped forward to get more involved,” said Neil Schneider, President & CEO of Meant to be Seen.

Similar to the experience movie goers get in 3D movie theaters, consumer gamers use S-3D technology at home for superior game immersion, visual beauty and game enjoyment. In video games, stereoscopic 3D hardware makes explosions fly out of the screen and adds a depth that makes the screen look like a window rather than a flat projection. Sample hardware includes stereoscopic 3D monitors, head mounted displays, 3D HDTVs and more.

“Our members have recently enjoyed interviews with Electronic Arts Korea, Samsung, Mitsubishi and more. In all cases, MTBS subscribers have the opportunity to ask the leading industry players questions because consumer 3D’s growing success is dependent on giving customers the opportunity to express their views and shape the industry. Who better to demonstrate demand for this technology than customers?” said Neil Schneider, President & CEO of Meant to be Seen.

MTBS helps game developers release visually explosive S-3D gaming experiences with testing, a free stereoscopic 3D programming guide, and complimentary game certification.


MTBS Certification

“When game developers earn complimentary MTBS certification, our members are made aware of which games are compatible with their at-home stereoscopic 3D hardware solution. If there are challenges, we get the developers hooked up with the different stereoscopic software developers to get the best results,” Schneider explained.

Outside of certification, MTBS and its members have done specialized stereoscopic 3D game reviews for titles by Ubisoft, Epic Games, Bethesda Softworks, and more.

“We want games to be successful so customers get the best visual experience possible. When we find problems, we work with the game developers and the S-3D driver developers to make things look their best. Most recently, our team was able to improve Unreal Tournament 3 to look fantastic in stereoscopic 3D using the iZ3D LLC software solution,” Schneider explained.


MTBS Stereoscopic 3D Settings Guide, RC1

For end consumers, MTBS is working to educate gamers on how to get the best 3D experience possible. They recently published “Release Candidate One” of their “Stereoscopic 3D Settings Guide” that teaches first time 3D monitor and solution users the basics of how S-3D is best used in gaming.


About Meant to Be Seen

Non-proprietary in nature, MTBS is independently owned and operated. It is funded by an unrestricted education grant from iZ3D LLC and TDVision Corp.

iZ3D LLC are the makers of the leading stereoscopic 3D monitor and S-3D gaming software solution. TDVision Corp are developing the first high resolution head mounted display for consumers, and are the inventors of the innovative TDVCodec used in stereoscopic 3D movies. Additional industry participants are welcome.

All interested gamers, game developers, and gaming media are encouraged to learn more about MTBS and what stereoscopic 3D has to offer by visiting http://www.mtbs3d.com, or contact:

Carol Warren, Principal
Antarra Communications
Tel. 714-891-3660
Cel. 714-865-6735
Toll Free 866-268-2772
Email This email address is being protected from spambots. You need JavaScript enabled to view it.