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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
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MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

First Modern S-3D Game Engine Demonstrated At CES!

Unigine Corp., iZ3D, and Meant to be Seen Demonstrate the First Modern Game Engine That Natively Supports Stereoscopic 3D Technologies At the International Consumer Electronics Show.
Unigine Corp., iZ3D, and Meant to be Seen Demonstrate the First Modern Game Engine That Natively Supports Stereoscopic 3D Technologies At the International Consumer Electronics Show.


Las Vegas, Nevada – January 7th, 2007 – Stereoscopic 3D (S-3D) refers to the ability to display true volumetric 3D content through 2D media. Examples include explosions that pop out of the screen, and a sense of depth that makes players think they can reach inside the game. S-3D technology is quickly becoming the equipment of choice for avid gamers and has already shown 2:1 revenue benefits for participating Hollywood movie theatres over traditional 2D cinemas.

The game engine is the software that provides the underlying mechanics for video games. It’s to game developers what a canvas is to artists, and are used in favor of in-house tools because they reduce development risks and R&D costs.

“S-3D drastically improves immersion into the game, and a special software driver was needed to capture information from the game engine, and convert it into something that S-3D hardware would understand. Our aim was to create an S-3D capable technology that performs all the stereoscopic work driver free. That allows game developers to concentrate on content and game play, while providing 100% compatibility with S-3D devices out-of-the box,” said Denis Shergin, CEO of Unigine Corp.

A registered developer with AMD and NVIDIA, this new engine is already being used to develop more than ten games internationally with stunning results. Educational real-time projects will also be announced later this month.

“MTBS is the first and only stereoscopic 3D certification and advocacy group. We are very excited to officially endorse the Unigine game engine as a wise purchase for developers. I also wouldn’t be surprised if we start seeing other game engines follow suite, and we will endorse and benefit all quality game engines provided they support participating MTBS solutions natively,” said Neil Schneider, President & CEO of Meant to be Seen.

In development since 2004, Unigine currently supports iZ3D monitors and anaglyph glasses with work underway to support the upcoming TDVisor HMD by TDVision Corp. Unigine-based projects will run equally well on traditional 2D screens and fully supports DirectX 9, 10, and OpenGL graphics APIs. Supported platforms are Microsoft Windows, Vista, and Linux.

An MTBS endorsement means Unigine will get a complimentary ad campaign on mtbs3D.com, a dedicated discussion section for interested game developers, and inroads with the leading S-3D hardware manufacturers. All properly rendered games that use the Unigine engine will earn MTBS certification and be heavily promoted to Meant to be Seen’s rapidly growing online community composed of thousands of gamers and industry alike.

“To have a game engine - not a game, a game ENGINE - support our monitors natively is a major first step for iZ3D and the S-3D industry. Gamers will be very happy,” said David Chechelashvili, iZ3D’s VP of Marketing.

“We are happy to see that there is a great community and presence for the S-3D industry through MTBS. Their members, management, and willingness to help made a big difference for us. We are equally thankful to iZ3D for our fruitful cooperation," said Denis Shergin, CEO of Unigine Corp.

An iZ3D monitor running the Unigine game engine can be seen at the Microsoft booth (#7144 in the Central Hall of the Las Vegas Convention Center). A second demo unit is in the Ingram Micro Suite in Monte Carlo Ballroom 6.

Contact:

Unigine
http://www.unigine.com

Meant to be Seen
http://www.mtbs3D.com

iZ3D
http://www.iz3d.com.

Ms. Carol Warren
Antarra Communications
Tel. 714-891-3660
Cel. 714-865-6735
Toll Free866-268-2772
Email This email address is being protected from spambots. You need JavaScript enabled to view it.