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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
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MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

"Meant to be Seen" Included In Updated Stereoscopic 3D Report

Toronto, Ontario, April 16, 2007 - "Meant to be Seen" (mtbs3D.com), the first and only Stereoscopic 3D Certification and Advocacy group, is pleased to announce its inclusion in the new Stereoscopic 3D industry report from Insight Media. The 380-page report highlights the industry?s past, present, and future in stereoscopic 3D development.
Market Research Firm Insight Media Adds New Stereoscopic 3D Advocacy & Certification Organization to Report!


Toronto, Ontario, April 16, 2007 - Meant to be Seen (mtbs3D.com), the first and only Stereoscopic 3D Certification and Advocacy group, is pleased to announce its inclusion in the new Stereoscopic 3D industry report from Insight Media. The 380-page report highlights the industry?s past, present, and future in stereoscopic 3D development.

For game developers and other display industry professionals that may be interested, Insight Media has updated its? report at http://www.insightmedia.info/reports/20073dtech.php. Plans are in the works to launch an S-3D conference in September 2007 where industry professionals can meet, discuss, and plan the stereoscopic 3D industry?s promising and rapidly developing future.

"Stereoscopic technologies are moving very fast. Through our industry research, we heard what Meant to be Seen is doing to certify and encourage video game developers to release S-3D compatible games and we decided to update our report," said Chris Chinnock, President of Insight Media.

Stereoscopic 3D refers to media that displays images with true volumetric depth through the assistance of special screens, monitors, projectors, and glasses.

"When Insight Media included us, I was thrilled! The entire S-3D industry benefits from these reports - and we are very pleased to participate," commented Neil Schneider, President and CEO of Meant to be Seen.

MTBS has issued a Stereoscopic 3D Programming guide for video game developers and has started a program to certify the S-3D quality and compatibility of existing and future PC game releases.

"While we were researching this report, it was clear that while stereoscopic 3D had its niches, the various markets were not communicating with each other. Medicine had one market, S-3D movies had another, video games another - this counterproductive segregation didn?t make sense. This is why we decided to hold a conference in September," Chinnock explained.

Key focus areas of the report include:

* Detailed description of all major S-3D display technologies.
* An outline of the available S-3D image generation and rendering technologies.
* S-3D video formats, especially those backward-compatible with existing video infrastructures.
* S-3D applications and markets
* Forecasts of the use of S-3D display technology in over 20 markets through 2011.
* Opportunity analysis for S-3D broken down by application, display size, and display technology
* Roadmaps for technology improvements needed to increase S-3D market penetration
* A list of 650+ companies, universities, consortia and standards bodies involved in S-3D display technology
* Brief profiles of 26 companies producing S-3D displays

To learn more about the Insight Media Stereoscopic 3D Report:

Contact:

Ms. Dian Mecca,
Tel. (203) 831-8464
Web: http://www.insightmedia.info/reports/20073dtech.php.
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

Game developers, video game enthusiasts, and all interested parties are encouraged to register for free at http://www.mtbs3D.com.

Contact:

Mr. Neil Schneider, President and CEO
Meant to be Seen
Tel. (416)240-1679
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.