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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
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MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC

Meant to be Seen Stereoscopic 3D Programming Guide Released Online!

San Diego Calif., March 12th, 2007 - "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully released its? first Stereoscopic 3D Programming Guide at the recent Game Developers Conference. It is now available as a free download at http://www.mtbs3D.com.
New MTBS Programming Guide Gives Game Developers Required Tools for Effective Stereoscopic 3D Programming and Added Competitiveness.


San Diego Calif., March 12th, 2007 - "Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully released its? first Stereoscopic 3D Programming Guide at the recent Game Developers Conference. It is now available as a free download at http://www.mtbs3D.com.

Stereoscopic 3D solutions offer visible depth through two-dimensional media. This is a huge breakthrough in videogame technology because it adds an intense immersion and thrill to otherwise ordinary games. Examples include munitions flying outside the screen, realistic awe-inspiring explosions, and characters that seem to reach out and touch the player. In a competitive field such as videogame development, this is a benefit that today?s game publishers can?t afford to overlook.

"The release of this guide was very successful and very much needed. The last Stereoscopic 3D programming guide was released by NVIDIA in July 2004 - so the industry was due for an update! Based on resources from NVIDIA and 3rd party expertise, this document is an invaluable tool for game publishers who are trying to stay competitive," said Neil Schneider, President and CEO of "Meant to be Seen".

Independently run, MTBS represents the interests of end consumers and providers of stereoscopic 3D solutions including LCD shutter glasses, Polarized Monitors, Auto-Stereoscopic Monitors, Head Mounted Displays (HMD), Stereoscopic Projection Systems, and future technologies. To aid game purchasers in making informed buying decisions, MTBS will be certifying games both in the market and in development according to the level of stereoscopic hardware compatibility.

The MTBS guide works for most hardware solutions, and enhancements include recommended programming calls, problem workarounds, and additional criteria that will help widen Stereoscopic 3D compatibility in games.

"The success of the MTBS guide went beyond our expectations - iZ3D is pleased to be involved with the Meant to be Seen organization. We ran out of MTBS guides the first day of the show, and thanks to some fast photocopying, there are almost a thousand programmers who now have the competitive advantage of knowing how to program for stereoscopic 3D," said David Chechelashvili, VP of Marketing for iZ3D LLC.

iZ3D is the first company to provide an unrestricted education grant to help make this organization possible, and the industry is looking forward to the new 22" iZ3D monitor release in May. As an added incentive, the new 22" iZ3D monitor will be discounted for MTBS members by almost 20% ($180 off the current retail price of $999).

"Meant to be Seen" is also expecting initial videogame certification results in the near future.

"I?m getting a lot of emails about certification results from members, so please visit our website regularly for updates. It?s a very stringent process with many game developer benefits - so it?s very important we do this right the first time," Schneider explained.

Stereoscopic 3D gamers are the most valuable players in today?s market because they spend thousands of dollars on computer systems for the purpose of playing video games. When game developers earn certification, MTBS will officially award and certify the work as safe Stereoscopic 3D compatible purchases, and provide a complementary ad campaign on http://www.mtbs3D.com.

All videogame players and developers are encouraged to register for free at mtbs3D.com. Members benefit from industry news, technical support, and current certification standings. MTBS subscribers will also have eventual involvement in the videogame certification process. New advisory board members are also being interviewed for participation opportunities, and interested parties can apply through the "Meant to be Seen" website.

To learn more about MTBS, please visit http://www.mtbs3d.com

MTBS Contact:

Mr. Neil Schneider, President and CEO
Meant to be Seen
Tel. (416)240-1679
Email This email address is being protected from spambots. You need JavaScript enabled to view it.
About iZ3D, LLC

iZ3D, LLC, is headquartered in San Diego. It develops and markets iZ3D brand products for the electronic entertainment market as well as for commercial and professional visualization applications. Three-dimensional imaging is gaining appreciable attention in the display market, and interest in the various iZ3D visualization technologies is rapidly increasing.

Due to the popularity of the initial iZ3D monitor product from Neurok Optics LLC, a US-based 3D technology developer and marketing company, a new joint venture has formed with Chi Mei Optoelectronics (CMO), a Taiwan-based leading worldwide TFT-LCD manufacturing company.

The newly formed company specializes in the design and engineering of advanced 3D visualization products, and specifically targets Game and Entertainment as its initial markets. For more information, visit http://www.iz3d.com.

Contact:

Carol Warren
Antarra Communications
(714) 891-3660
This email address is being protected from spambots. You need JavaScript enabled to view it.

? 2007 iZ3D, LLC. All rights reserved. Specifications are subject to change without notice. All other trademarks are the property of their respective companies.