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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

MTBS Releases Vireio Perception 2.0 FREE Open Source VR Drivers!

Free Drivers Deliver Near-Native VR Quality Support From AAA Games Like Skyrim, Left4Dead, Bioshock and More!

"Vireio is turning into an amazing program, and this is only the tip of the iceberg. We are working hard to make sure you can experience the great games that have etched themselves into memory, instead of just watching them play out!" - Josh Brown, Fellow Vireio Perception developer.

Ontario, Canada (December 16, 2013) – Founded in 2007, Meant to be Seen (mtbs3D.com) is the world's leading stereoscopic 3D and VR gaming community. Among other things, it is recognized as the unofficial launchpoint of The Oculus Rift by Palmer Luckey, who has been a moderator on MTBS for several years.

Vireio Perception was originally authored by Andres Hernandez, another long time moderator who currently works for OculusVR. Vireio has since undergone a major rewrite and feature upgrade. Version 2.0 owes much of its development to volunteer coders Denis Reischl, Josh Brown and Grant Bagwell.

"VR drivers have been long criticized as not being able to deliver experiences that are competitive with native VR because there were too many shortcomings. Vireio delivers low latency, readable VR interfaces, snappy head tracking, and a growing library of support from games that were never intended to be in VR in the first place," said Neil Schneider, Founder of Meant to be Seen and Manager of Immersive Technology Services for the Faculty of Business and IT at the University of Ontario Institute of Technology.

Vireio Perception Running Elder Scrolls V: Skyrim
To help the effort and maximize game compatibility, publishers are encouraged to email product codes or digital game purchase gift cards to This email address is being protected from spambots. You need JavaScript enabled to view it.. While not a replacement for native VR coding, Vireio Perception is an opportunity for game publishers to bring a new VR experience and sales opportunity to older games that won't be directly coded for VR.

Founded by Jeri Ellsworth and Rick Johnson, castAR is the latest Kickstarter craze having raised over $1 million for their AR/VR mass market solution. Vireio Perception is the first middleware VR driver to support their hardware.

"We are thrilled to have support from Vireio Perception drivers as this will allow users to take their existing games and easily expand them into the VR space", said Jeri Ellsworth, President of castAR.

Invented by Denis Reischl, Vireio Perception features VRBoost, a freeware add-on that maximizes visual flexibility and strips latency by getting direct control over the game's cameras before middleware adds extra processing cycles. VRBoost also adds game controller compatibility and a more natural use of mouse and head tracking control which was otherwise impossible with VR middleware drivers. Tools are provided for gamers to create their own VRBoost profiles.

Additional features unique to Vireio Perception 2.0 include HUD and GUI resizing, World Scale calibration, and the B.R.A.S.S.A. toolset which lets users analyze the design of their games and create their own VR game profiles.

"I've learned a lot from helping develop Vireio Perception, and it's exciting to be part of something like this. Anyone who wants to sharpen their skills and build a portfolio should get involved", said Denis Reichl, VRBoost's author and inventor.

On December 23, 2013, Vireio Perception will be updated again with even more functionality and increased game compatibility. Additional VR developers are encouraged to participate!

About Meant To Be Seen

While Meant to be Seen's roots are in stereoscopic 3D gaming, it has blossomed into a huge community of immersive technology gamers and professionals. Much of the site's content is distributed in stereoscopic 3D form, and features news, game reviews, interviews, active discussion forums, and more.

For more information visit:

Meant to be Seen:
http://www.mtbs3D.com

Vireio Perception:
http://www.vireio.com

GameGradeVR:
http://www.mtbs3d.com/ggvr

MTBS Contact:

Neil Schneider
Meant to be Seen
Tel. 905-493-0896
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

Press Contact:
Carol Warren
Crew Communications for MTBS
Tel. 714-890-4500
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

2013 Meant to be Seen. All rights reserved. Specifications are subject to change without notice. All other trademarks are the property of their respective companies.