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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
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MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

MTBS' 3D Game Analyzer (M3GA) Launches With 100 Games Tested in 3D

Customers Grade Stereoscopic 3D Games for Compatibility and Quality of Play

Toronto, Ontario (June 14, 2010) – Meant to be Seen (MTBS), the world's first and only stereoscopic 3D Certification and Advocacy group with the help of gamers around the world, has launched the MTBS 3D Game Analyzer (M3GA) today.  M3GA is a PC video game database that will inform consumers about how to play their favorite game titles on nearly all the available 3D solutions.

“Based on game developer feedback, the potential behind this is huge.  We plan to submit the scoring and mechanism to S3DGA, and leave it to the gaming industry to jointly define the quality expectations and ratify them for official use.   Customers want marketing-free game testing, and M3GA was the first logical step,” said Neil Schneider, President of Meant to be Seen and Executive Director of The S-3D Gaming Alliance.

In PC gaming, there are several stereoscopic 3D solutions that are based on DDD, iZ3D, and NVIDIA’s GeForce 3D Vision software drivers.  While vendors are proud of compatibility statements as high as 400+ games, these expectations are hard to confirm, they are not publicly defined, and there is little to no consistency between games and driver solutions.

Through a website, gamers submit a title by sharing details about the hardware and software they use, and then answer a series of multiple choice questions about the game and how it behaves in stereoscopic 3D.  M3GA then takes this information, and creates both a numeric score and a certification grade.  The end result is a growing database of games that have been tested on DDD, iZ3D, and NVIDIA GeForce 3D Vision drivers complete with recommended game settings, consistent rules and visual expectations, and a customer driven stamp of approval.

The software that drives M3GA was written and designed by Neil Schneider, Vadim Krivosheyev, Yuriy Nikshych, and Cris Villalobos.

Gamers, media, and game developers are encouraged to visit the MTBS’ 3D Game Analyzer at http://www.mtbs3d.com/m3ga.

About Meant to be Seen (MTBS)

Independently run, MTBS represents the interests of end consumers and providers of stereoscopic 3D solutions.  Founded in March of 2007, Meant to be Seen has been pioneering stereoscopic 3D gaming for years, and has become the most comprehensive 3D gaming website to date.  mtbs3D.com features discussion forums, game reviews, interviews, in-depth coverage of the leading names in the industry (e.g. DDD, iZ3D, NVIDIA, Sony, etc.), and much, much more.

MTBS is the consumer arm of the non-profit S-3D Gaming Alliance, the official voice and standards body for stereoscopic 3D gaming.

Game developers, driver developers, and technology enablers wishing to join a steering team to help define and ratify quality expectations for the stereoscopic 3D gaming industry are encouraged to visit http://www.s3dga.com and submit an inquiry.

Media Contact:

Carol Warren
Crew Communications
Tel. 714-890-4500
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

(C)2010 S3DGA. All rights reserved. Specifications are subject to change without notice. All other trademarks are the property of their respective companies.