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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

MTBS' 3D Game Analyzer (M3GA) Launches With 100 Games Tested in 3D

Customers Grade Stereoscopic 3D Games for Compatibility and Quality of Play

Toronto, Ontario (June 14, 2010) – Meant to be Seen (MTBS), the world's first and only stereoscopic 3D Certification and Advocacy group with the help of gamers around the world, has launched the MTBS 3D Game Analyzer (M3GA) today.  M3GA is a PC video game database that will inform consumers about how to play their favorite game titles on nearly all the available 3D solutions.

“Based on game developer feedback, the potential behind this is huge.  We plan to submit the scoring and mechanism to S3DGA, and leave it to the gaming industry to jointly define the quality expectations and ratify them for official use.   Customers want marketing-free game testing, and M3GA was the first logical step,” said Neil Schneider, President of Meant to be Seen and Executive Director of The S-3D Gaming Alliance.

In PC gaming, there are several stereoscopic 3D solutions that are based on DDD, iZ3D, and NVIDIA’s GeForce 3D Vision software drivers.  While vendors are proud of compatibility statements as high as 400+ games, these expectations are hard to confirm, they are not publicly defined, and there is little to no consistency between games and driver solutions.

Through a website, gamers submit a title by sharing details about the hardware and software they use, and then answer a series of multiple choice questions about the game and how it behaves in stereoscopic 3D.  M3GA then takes this information, and creates both a numeric score and a certification grade.  The end result is a growing database of games that have been tested on DDD, iZ3D, and NVIDIA GeForce 3D Vision drivers complete with recommended game settings, consistent rules and visual expectations, and a customer driven stamp of approval.

The software that drives M3GA was written and designed by Neil Schneider, Vadim Krivosheyev, Yuriy Nikshych, and Cris Villalobos.

Gamers, media, and game developers are encouraged to visit the MTBS’ 3D Game Analyzer at http://www.mtbs3d.com/m3ga.

About Meant to be Seen (MTBS)

Independently run, MTBS represents the interests of end consumers and providers of stereoscopic 3D solutions.  Founded in March of 2007, Meant to be Seen has been pioneering stereoscopic 3D gaming for years, and has become the most comprehensive 3D gaming website to date.  mtbs3D.com features discussion forums, game reviews, interviews, in-depth coverage of the leading names in the industry (e.g. DDD, iZ3D, NVIDIA, Sony, etc.), and much, much more.

MTBS is the consumer arm of the non-profit S-3D Gaming Alliance, the official voice and standards body for stereoscopic 3D gaming.

Game developers, driver developers, and technology enablers wishing to join a steering team to help define and ratify quality expectations for the stereoscopic 3D gaming industry are encouraged to visit http://www.s3dga.com and submit an inquiry.

Media Contact:

Carol Warren
Crew Communications
Tel. 714-890-4500
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(C)2010 S3DGA. All rights reserved. Specifications are subject to change without notice. All other trademarks are the property of their respective companies.