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MTBS3D RT @tifcagroup: Client to Cloud portal site upgraded! More on the way. https://t.co/EpJlcyzflG
MTBS3D RT @IFCSummit: Call for speakers is open! #IFCSummit2020 November 16 & 17 Computer History Museum in Mountain View, CA. https://t.co/qtRJPb
MTBS3D .@Robertsmania did a fantastic interview with Kevin Henderson, COO of @pimaxofficial at #CES2020, where he showcase… https://t.co/9slchdvNnh
MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM

President's Message

Thank you for joining “Meant to be Seen”.  Founded in March of 2007, it's hard to believe that we are well over five years old!  We are the first and only stereoscopic 3D certification (S-3D) and advocacy group in the world designed to appeal to end consumers.

While we cover S-3D cinema, we are very focused on stereoscopic 3D gaming.  By participating with this website, you are helping push the success of S-3D software and technologies, and will improve the stereoscopic 3D gaming experience for millions of gamers – including you.

Neil Schneider with Panasonic 150" 3D HDTV
My introduction to S-3D gaming happened several years ago when I bought a pair of LCD shutter glasses on eBay. For less than $50, I could play games in true stereoscopic 3D.  Video game characters, munitions, and text literally exploded outside my screen!  I was immediately sold.

I was very surprised to learn that stereoscopic technology had been around for several years, and wasn't a recent breakthrough.  I was even more surprised to learn that the gaming industry had yet to officially adopt this innovation, and this has slowed progress in the field – so much so that several promising technologies had very limited success.

The problem is countless games were needlessly handicapped by incompatibility with these exciting technologies, and while the stereoscopic hardware industry strived to keep up with advances in video game development, the gap continued to widen between the S-3D hardware solutions and their gaming counterparts.

Without a consistent link between S-3D manufacturers, game developers, and consumers, everyone loses.  The game manufacturers miss out on providing a truly thrilling experience, the gamers potentially lose their S-3D investment, and the phenomenal stereoscopic innovations are ultimately thrown out with the bathwater.

I launched MTBS to solve this problem, and I am very pleased with how things have progressed.  In no small part attributed to the efforts of our membership and industry partners, stereoscopic 3D gaming has taken off and has a promising future.  It is thanks to the demand demonstrated here that we were able to eventually found a separate non-profit organization called The S-3D Gaming Alliance (S3DGA).

While I personally have no voting rights in the organization, it is an honor to serve as its Executive Director, and am responsible for its day to day operation.  While S3DGA serves as the industry’s official S-3D gaming body, MTBS is its consumer arm.

mtbs3D.com is your place!  It’s a place to learn about S-3D gaming, a place to talk about the latest trends and developments, and a place to share ideas for our industry’s future.  Thank you for your continued efforts.

Sincerely,

Neil Schneider, President & CEO
Meant to be Seen