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MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC
MTBS3D RT @GetImmersed: Get access to technology’s market leaders at Students Night Out! For current students and young entrepreneurs. Friday Nove…
MTBS3D RT @GetImmersed: Immersed Conference Welcomes Over 30 International Future Computing Speakers! @intel @AMD @AMDPC @LenovoCanada @usnistgov
MTBS3D RT @GetImmersed: Only 24 hrs left on our flash sale! #Immersed2018 tickets include meals and evening networking reception. Don’t miss out!…

Introduction

Welcome to Meant to be Seen (MTBS), the world's first and only stereoscopic 3D Certification and Advocacy group!

Stereoscopic 3D (S-3D) is the ability to display visible depth through two dimensional media. S-3D has proven very successful in the cinema space with popular movies like Avatar, Alice in Wonderland, Coralline, and many more to come. So popular, that these S-3D cinema experiences earn 2:1 to 6:1 revenue compared to traditional 2D theaters.

With millions of gamers going to movie theaters and enjoying this visual feast, the consumer S-3D space is becoming equally popular. Available solutions include stereoscopic 3D monitors, high resolution Head Mounted Displays (HMD), 3D HDTV solutions, and single and dual projector setups.

Imagine a ghost flying through your screen or a level of depth that makes it look like your monitor is a windshield - this is the excitement that games have missed out on until now!

MTBS' mission is to promote and foster superior game immersion and visual beauty, and the only way to do that is through stereoscopic 3D technology.

Independently run, MTBS primarily represents the interests of end consumers and providers of stereoscopic 3D solutions. While young, MTBS has become the largest S-3D website in existence today. This site feautures active discussion forums, game reviews, interviews and coverage of the leading names in the industry (e.g. DDD, iZ3D, AMD, NVIDIA, etc.), and much much more.

MTBS has six purposes:

1) To advocate and educate consumers and game developers so stereoscopic 3D is both properly implemented, and becomes a mass market industry success.
2) To test, review, and certify video games so members will know which are appropriate to buy for their stereoscopic 3D setup.
3) To develop and promote quality and compatibility expectations that will help game developers garner the best response from end users.
4) To endorse and benefit game engines that natively support participating stereoscopic 3D solutions so end-consumers get the best S-3D experience possible, and game developers have reduced development time.
5) To offer membership discounts on stereoscopic 3D products, related services, and compatible software.
6) Most importantly, to add a new level of FUN to the gaming community!

While independently owned and operated, Meant to be Seen is also the official consumer arm for The S-3D Gaming Alliance.

All video game players, developers, and technology enthusiasts are very welcome here, and we look forward to your input and ideas in our mtbs3D.com forums. You do not have to own a stereoscopic 3D solution to be a valued member at mtbs3D.com.