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MTBS3D RT @IFCSummit: Call for speakers is open! #IFCSummit2020 November 16 & 17 Computer History Museum in Mountain View, CA. https://t.co/qtRJPb
MTBS3D .@Robertsmania did a fantastic interview with Kevin Henderson, COO of @pimaxofficial at #CES2020, where he showcase… https://t.co/9slchdvNnh
MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
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Foundry Talks Athera at SIGGRAPH 2019


Wouldn't it be cool if content creators could do a lot of this stuff without needing to buy up their own render farm or loads of expensive local computer equipment?  That's the opportunity that Foundry is presenting through their Athera cloud service.  Check out the interview and see what you think!
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Grease Goes AR With Intel Studios

Augmented Reality Grease ExperienceCheck out our interview with Diego Priluski, Chief Creative & General Manager for Intel Studios.  Diego talked about their (very cool) Grease augmented reality experience and we got down with it with some Reggie Watts dancing in VR.  Lots of fun all around.
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Intel Enabling a Billion Users at SIGGRAPH 2019

Jim Jeffers, Senior Principal Engineer and Senior Director, Advanced Rendering and Visualization at Intel Corporation Got a great interview with Intel today!  Jim Jeffers talked about Intel's efforts to enable over a billion users with creative and computing tools.  This interview turned out to be a great proof of concept for the Client-to-Cloud Revolution.  Exciting stuff, indeed!
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