Search

MTBS3D RT @tifcagroup: Alex Igelman Executive Chairman at @millesports to speak at @GetImmersed. Igelman was instrumental in the early success of…
7hreplyretweetfavorite
MTBS3D RT @tifcagroup: Mike Domaguing, Vice-President of Marketing for @Survios, is speaking at @GetImmersed. #Immersed2018 #Immersed18 #FutureCom
MTBS3D The Danger of Taking the Console Route in #VR. #Oculus needs to avoid making a BIG mistake with the #PC market https://t.co/QgyWVkZTZj
MTBS3D RT @tifcagroup: Pascal Langlois from @UbisoftToronto is speaking at @GetImmersed. Pascal is Assistant Director for Procedural Motion Captur…
MTBS3D RT @GetImmersed: Join us for Students Night Out on Friday November 9th! #StudentsNightOut #Immersed2018 #ImmersiveTech #FutureComputing htt…
MTBS3D RT @GetImmersed: Come join us for Students Night Out! This new event is designed for students to give them the tools needed to further thei…
MTBS3D RT @tifcagroup: .@joshokane of the @globeandmail and @globebusiness will be moderating this year’s Futurists panel at @GetImmersed. #Immers
MTBS3D RT @GetImmersed: Immersed 2018 Calls For #FutureComputing Speakers and Visionaries. Fifth Annual Conference Highlights #AI, Compute, #Immer
MTBS3D RT @tifcagroup: .@AjayFry will be speaking at @GetImmersed! Ajay has a new #eSports show on @GinxTVCanada. HUD (Heads Up Daily) on @SuperCh
MTBS3D RT @GetImmersed: Tips to maximize your chances at becoming an accepted event speaker for #Immersed2018! #FutureComputing #MachineLearning #…
MTBS3D RT @GetImmersed: Join us in Toronto for #Immersed2018! November 8-9, 2018. Now in our 5th year! https://t.co/KPOLJbNrGm #VR #AR #MR #AI #Fu
MTBS3D RT @GetImmersed: Dr. David Rolston, CEO of Tirocorp is speaking at #Immersed2018. His is a best selling author in #AI development, and curr…
MTBS3D TIFCA PATH Revealed For New Members. #FutureComputing #TIFCA https://t.co/w9kVPLkCrw

TIFCA Launched at GDC 2018

TIFCA Logo
Check out this new industry development called The International Future Computing Association (TIFCA).  Future computing is the practice of turning dreams into reality with computer technology and media and is made up of three pillars that include computer technology and peripherals, immersive technology, and innovative content and applications.
Comments (0)   Add comment


What Does SteamVR Consider Resolution?

SteamVR
Interesting announcement from Valve, though we are left with more questions than answers.

There are two ways to enhance the perceived image quality of your VR experience.  The first is to get your computer to deliver the native resolution of your HMD.  Depending on your platform, it currently starts at about 2160 X 1200 pixels and goes up from there.  While an increase in hardware pixels combined with an equal amount of rendered pixels is the ideal option, it's limited to the number of physical pixels on the display and your computers ability to drive them.

The second method is to use a supersampling technique whereby your computer sends extra pixels and smooths things out even though your hardware has a physical limit on what it can display.  It's expensive from a processing point of view, but it delivers a significant improvement if your graphics hardware can handle it.
Comments (0)   Add comment


Impact of Ready Player One


Ready Player One is coming up fast and there was a lot of enthusiasm at its SXSW premiere.  Will it impact the VR market somehow?  Check out Neil's blog to see what he thinks.
Comments (1)   Add comment