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MTBS3D RT @GetImmersed: We are pleased to announce that Jamie Fleming, CEO of @studio216 will be speaking at #Immersed2018. Studio 216 specializes…
MTBS3D RT @GetImmersed: Pure Strategy’s Founder & CEO Discusses #AI and #ML in Business at #Immersed2018. Their Automated Neural Intelligence Engi…
MTBS3D .@GetImmersed Immersed Announces New Rapid Business Development Program. #Immersed2018 https://t.co/ubyvq8Pay3
MTBS3D RT @GetImmersed: Do you want to speak at #Immersed2018? Download our speakers guide! #Immersed #VR #AR #AI #cloud #futurecomputing #futuret
MTBS3D RT @usnistgov: Join #PublicSafety Communications Research Division Chief Dereck Orr at #Immersed2018 where he’ll deliver a keynote this Nov…
MTBS3D RT @GetImmersed: Immersed 2018 Calls For Future Computing Speakers and Visionaries! Fifth Annual Conference Highlights #AI, Compute, #Immer
MTBS3D RT @GetImmersed: We are proud to announce that Dereck Orr, Division Chief at the Public Safety Communications Research Division Laboratory…
MTBS3D Intel introducing discrete GPUs in 2020. #Intel https://t.co/tsMRHvc42T
MTBS3D RT @GetImmersed: New schedule and contact form for speakers online! #Immersed2018 #getimmersed #VR #AR #MR #AI #immersivetech https://t.co/
MTBS3D This could be the biggest and most influential development in #VirtualReality! The #ViveFocus is a mobile #VR devic… https://t.co/0DYVX45Kk4
MTBS3D Are you going to go for the GO? The #OculusGo is #Facebook's first foray into standalone HMDs. #FacebookF8 #VRhttps://t.co/3iPcvd7lRG

Gamebook Interviewed at GDC 2018

Gamebook logoSomething a little different today.  Gamebook makes software that makes it possible to easily create choose your own adventure type content on Alexa and mobile platforms, and this is expected to be really big business in the not too distant future.

We caught up with Gamebook at GDC 2018.  Check out the interview and see what you think!
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TIFCA Launched at GDC 2018

TIFCA Logo
Check out this new industry development called The International Future Computing Association (TIFCA).  Future computing is the practice of turning dreams into reality with computer technology and media and is made up of three pillars that include computer technology and peripherals, immersive technology, and innovative content and applications.
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What Does SteamVR Consider Resolution?

SteamVR
Interesting announcement from Valve, though we are left with more questions than answers.

There are two ways to enhance the perceived image quality of your VR experience.  The first is to get your computer to deliver the native resolution of your HMD.  Depending on your platform, it currently starts at about 2160 X 1200 pixels and goes up from there.  While an increase in hardware pixels combined with an equal amount of rendered pixels is the ideal option, it's limited to the number of physical pixels on the display and your computers ability to drive them.

The second method is to use a supersampling technique whereby your computer sends extra pixels and smooths things out even though your hardware has a physical limit on what it can display.  It's expensive from a processing point of view, but it delivers a significant improvement if your graphics hardware can handle it.
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