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MTBS3D RT @GetImmersed: We are proud to announce that Dereck Orr, Division Chief at the Public Safety Communications Research Division Laboratory…
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MTBS3D Intel introducing discrete GPUs in 2020. #Intel https://t.co/tsMRHvc42T
MTBS3D RT @GetImmersed: New schedule and contact form for speakers online! #Immersed2018 #getimmersed #VR #AR #MR #AI #immersivetech https://t.co/
MTBS3D This could be the biggest and most influential development in #VirtualReality! The #ViveFocus is a mobile #VR devic… https://t.co/0DYVX45Kk4
MTBS3D Are you going to go for the GO? The #OculusGo is #Facebook's first foray into standalone HMDs. #FacebookF8 #VRhttps://t.co/3iPcvd7lRG
MTBS3D Ana Ribeiro talked to Neil about her new 80's style @pixelripped #VirtualReality game at @OfficialGDC. #GDC 2018… https://t.co/P1uTSlhczW
MTBS3D MTBS interviewed @3rdeyestudiosfi at @OfficialGDC about their new game Downward Spiral Horus Station. #GDC2018 #VRhttps://t.co/xYZlN5mdlr
MTBS3D We interviewed @Survios at @OfficialGDC about their new #VR boxing title, Creed Rise to Glory. #GDC2018https://t.co/boztTx4iab
MTBS3D .@tifcagroup was launched last month. This is the introductory presentation for future computing, TIFCA, and things… https://t.co/vRVPBoAnMi
MTBS3D RT @tifcagroup: .@OGamingAlliance and @official_ita3d merge to form The International Future Computing Alliance. #GDC2018 #tifca https://t.…

What Does SteamVR Consider Resolution?

SteamVR
Interesting announcement from Valve, though we are left with more questions than answers.

There are two ways to enhance the perceived image quality of your VR experience.  The first is to get your computer to deliver the native resolution of your HMD.  Depending on your platform, it currently starts at about 2160 X 1200 pixels and goes up from there.  While an increase in hardware pixels combined with an equal amount of rendered pixels is the ideal option, it's limited to the number of physical pixels on the display and your computers ability to drive them.

The second method is to use a supersampling technique whereby your computer sends extra pixels and smooths things out even though your hardware has a physical limit on what it can display.  It's expensive from a processing point of view, but it delivers a significant improvement if your graphics hardware can handle it.
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Impact of Ready Player One


Ready Player One is coming up fast and there was a lot of enthusiasm at its SXSW premiere.  Will it impact the VR market somehow?  Check out Neil's blog to see what he thinks.
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Oculus Has a Bad Day, FIX Available!

Oculus Has a Bad Day
Oculus had an unusually BAD day yesterday.  As a security measure, Windows software often has a protective certificate that helps ensure that what is published and used is the actual code the author intended and is not malware or some type of software imposture taking its place.

Oculus made the unfortunate error of letting their certificate expire which temporarily bricked all the Oculus Rifts sold in the market pending a software update.  To make matters worse, it isn't a fix that could be automatically updated because their actual update software was equally dependent on a refreshed software certificate.
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