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MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…

Intel Talks Odyssey Graphics at GDC 2019

Private Intel Odyssey Event at GDC 2019Managed to get a really good interview with Chris Hook, Graphics and Visual Technologies Marketing Chief for Intel during the 2019 Game Developers Conference.  We talked about Intel's new graphics strategy, why they are pursuing the space, and new opportunities in PC and cloud computing.  See if you can spot a surprise in the background as we are talking.
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Network Next Goes Low Ping at GDC 2019

Network Next Logo
Network Next is in the business of ensuring the best connectivity and lowest latency for network-dependent video games.  Effectiveness is a complex problem which they describe in great detail.  Very interesting in this burgeoning world of low-ping Esports and new game-streaming technologies.  Check out the interview and see what you think!
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Multiplayer Combat Gets Augmented With Reality Clash


Reality Clash is a developing augmented reality combat game.  We got to interview Tony Pearce, the CCO and Co-Founder of Reality Gaming Group, to talk about how Reality Clash is played, the key features, and the business model behind it.  Check out the interview and see what you think!
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