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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

MTBS Blog Published In Newsletter, MTBS Interviews CEO of In-Three Inc.!

Hello everyone!

I know it?s been awhile since my last blog and news bit, so I hope today makes up for it.

First, Veritus et Visus, a leading publishing company focused on industry level newsletters about the display industry paid me the greatest compliment one could ask for. They published one of my blogs in the current issue of 3rd Dimension!

You can read it for free here, and you are encouraged to buy their publication for the latest news in the stereoscopic 3D (S-3D) industry.

Second, we have a special interview with Mr. David Seigle, the President and CEO of In-Three Inc. In-Three is the leader in 2D to 3D movie conversion, and he gives us the inside scoop on what their company does and how they do it. He is going to be speaking at 3D Biz-Ex next week, and you can read his interview in the MTBS BLOG section.

I?m going to be speaking at 3D Biz-Ex as well, and I?m looking forward to some face to face meetings with some of the movers and shakers in the industry. Remember, all MTBS members qualify for a 20% discount on registration, and you can learn more in the Member Discounts category of the Member Benefits section.
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Kudos to Valve Software?s Customer Service!

Hello everyone!

I am very excited by a post I read in the forums today.

Denaris sent an email to Valve Software?s customer service asking if their Source engine is stereoscopic 3D compatible. Source is the engine used in Counter Strike Source and Half Life 2.

This is how they responded:

?The Source engine does not officially support Stereoscopic 3D. However, it appears that many users have been able to get it working. As you have already mentioned, it looks like Meant to Be Seen is going to be the best resource for that.?

I don?t want to misrepresent the meaning of this paragraph, but I think it is a very good indicator that through our efforts, we are earning a measurable recognition from the game developers, and our credibility is very much there.

I have written a special blog about this today, and I am hopeful you will all read it before continuing your advocacy efforts.
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Six Month Anniversary!

Hello everyone!

Did you know that we hit our six month anniversary?

To celebrate, we have more up close and personal interviews on the way, AND August proved to be a very successful month for us.

Our previous peak was just over four thousand unique visitors a month, and we have now broken the 5,300 unique visitors a month mark! Our site was down for a day for maintenance, so we would have done even better. Our forums have taken on a life of their own too, and some big names are really taking notice.

Please keep up the good work because our industry leverage is really helping to push things forward.
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