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MTBS3D .@GetImmersed Immersed Announces New Rapid Business Development Program. #Immersed2018 https://t.co/ubyvq8Pay3
MTBS3D RT @GetImmersed: Do you want to speak at #Immersed2018? Download our speakers guide! #Immersed #VR #AR #AI #cloud #futurecomputing #futuret
MTBS3D RT @usnistgov: Join #PublicSafety Communications Research Division Chief Dereck Orr at #Immersed2018 where he’ll deliver a keynote this Nov…
MTBS3D RT @GetImmersed: Immersed 2018 Calls For Future Computing Speakers and Visionaries! Fifth Annual Conference Highlights #AI, Compute, #Immer
MTBS3D RT @GetImmersed: We are proud to announce that Dereck Orr, Division Chief at the Public Safety Communications Research Division Laboratory…
MTBS3D Intel introducing discrete GPUs in 2020. #Intel https://t.co/tsMRHvc42T
MTBS3D RT @GetImmersed: New schedule and contact form for speakers online! #Immersed2018 #getimmersed #VR #AR #MR #AI #immersivetech https://t.co/
MTBS3D This could be the biggest and most influential development in #VirtualReality! The #ViveFocus is a mobile #VR devic… https://t.co/0DYVX45Kk4
MTBS3D Are you going to go for the GO? The #OculusGo is #Facebook's first foray into standalone HMDs. #FacebookF8 #VRhttps://t.co/3iPcvd7lRG
MTBS3D Ana Ribeiro talked to Neil about her new 80's style @pixelripped #VirtualReality game at @OfficialGDC. #GDC 2018… https://t.co/P1uTSlhczW
MTBS3D MTBS interviewed @3rdeyestudiosfi at @OfficialGDC about their new game Downward Spiral Horus Station. #GDC2018 #VRhttps://t.co/xYZlN5mdlr
MTBS3D We interviewed @Survios at @OfficialGDC about their new #VR boxing title, Creed Rise to Glory. #GDC2018https://t.co/boztTx4iab

Caveats of Game Developer Responses

Hello everyone!

Denaris, one of our valued advocates, has been contacting game developers to inquire about some of his favorite games and MTBS certification. You can read the posted results in our discussion forums here.

I?m going to blog this at a later time, but I want to point out that the game developers who said "we are not MTBS certified" or that their games don’t work in S-3D do NOT know what they are talking about. I have not been in touch with the actual people who said this, and this is not at all an indication of whether or not their game will work in S-3D with the NVIDIA and/or iZ3D drivers.

This was very much an uninformed answer on the part of certain game developers, and I recommend you use your fellow members as a credible judgment call on S-3D compatibility until the game developers ASK about MTBS certification before they TELL about MTBS certification. As video game customers, you have a right to be accurately informed by the developers.

On a positive note, great work Denaris! I hope other members submit similar questions about their favorite games to game developers. This is how they learn about the things you want in their video games.
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MTBS Blog Published In Newsletter, MTBS Interviews CEO of In-Three Inc.!

Hello everyone!

I know it?s been awhile since my last blog and news bit, so I hope today makes up for it.

First, Veritus et Visus, a leading publishing company focused on industry level newsletters about the display industry paid me the greatest compliment one could ask for. They published one of my blogs in the current issue of 3rd Dimension!

You can read it for free here, and you are encouraged to buy their publication for the latest news in the stereoscopic 3D (S-3D) industry.

Second, we have a special interview with Mr. David Seigle, the President and CEO of In-Three Inc. In-Three is the leader in 2D to 3D movie conversion, and he gives us the inside scoop on what their company does and how they do it. He is going to be speaking at 3D Biz-Ex next week, and you can read his interview in the MTBS BLOG section.

I?m going to be speaking at 3D Biz-Ex as well, and I?m looking forward to some face to face meetings with some of the movers and shakers in the industry. Remember, all MTBS members qualify for a 20% discount on registration, and you can learn more in the Member Discounts category of the Member Benefits section.
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Kudos to Valve Software?s Customer Service!

Hello everyone!

I am very excited by a post I read in the forums today.

Denaris sent an email to Valve Software?s customer service asking if their Source engine is stereoscopic 3D compatible. Source is the engine used in Counter Strike Source and Half Life 2.

This is how they responded:

?The Source engine does not officially support Stereoscopic 3D. However, it appears that many users have been able to get it working. As you have already mentioned, it looks like Meant to Be Seen is going to be the best resource for that.?

I don?t want to misrepresent the meaning of this paragraph, but I think it is a very good indicator that through our efforts, we are earning a measurable recognition from the game developers, and our credibility is very much there.

I have written a special blog about this today, and I am hopeful you will all read it before continuing your advocacy efforts.
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