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MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
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MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…

Beamr Talks Video Compression at IFC Summit


Real-time applications like cloud gaming can require a whole lot of bandwidth, and the needs are increasing as the technologies progress.  Eli Lubitch is the President of Beamr, and he talked about these ever increasing demands and how video compression technologies are so important to cloud based services like cloud gaming.  To contribute to the solution, Eli showcased approaches that increase video encoding software performance by a factor of two and also reduces the bitrate of all cloud gaming and immersive entertainment streams by as much as 50%.  Very interesting!
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Khronos Adds Standards to the Client-to-Cloud Discussion


Always a pleasure to hear Neil Trevett, President of the Khronos Group and Vice-President of Developer Ecosystems for Nvidia!

The Client-to-Cloud Revolution is TIFCA's effort to create a write-once reach-many device ecosystem along with a hybrid of client and cloud computing and all the infrastructure in-between.  At The International Future Computing Summit, Neil talked about the Client-to-Cloud Revolution and a number of standards that can contribute to the effort.

See what you think!
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Ray Tracing Without the Beefy Computer!


Ray tracing is all the rage because it adds a great deal of lighting realism to computer graphics.  Unfortunately, it comes at a very high processing cost which is only now becoming available to the consumer markets on the beefiest of machines.  What if there was another way to do it?  What if you could get all the ray tracing benefits without the processing requirements?  Check out this International Future Computing Summit presentation and ray tracing demo by Dr. Reuven Bakalash, CEO of Adshir.
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