MTBS3D Neil interviewed @dorskuler, CEO of @intuitionrobo about #ElliQ, the companion robot for senior citizens at @CES.…
MTBS3D Interview from @CES with Nick Cherukuri President of @ThirdEyeGen about their new #AugmentedReality smart glasses.…
MTBS3D QD Laser lets the blind see at @CES. #CES2018
MTBS3D Neil and Kris had a great time at @CES last week.Their coverage begins with @MirraViz. #CES2018
MTBS3D RT @official_ita3d: .@AlibabaGroup interviewed ITA Executive Director, Neil Schneider during their @CES live stream. #CES2018 #alibaba http…
MTBS3D RT @Robertsmania: Hands on with the Pimax 8k and 5k #VR headsets. Much higher resolution and 200 degree FOV @pimaxofficial @mtbs3d #ces18
MTBS3D RT @Robertsmania: Voxel virtual experience with projectors and body tracking @Scale1Portal @mybs3d #ces18
MTBS3D RT @Robertsmania: Pico Neoself contained 6DOF headset @Mtbs3d #ces18
MTBS3D RT @Robertsmania: Amazing mixed, augmented, virtual and immersive reality tech from Lenovo. Different sees it better! @lenovo @mtbs3d #ces
MTBS3D RT @Robertsmania: 3D VR 360 cameras with Vuze by Human Eyes @mtbs3d #ces18
MTBS3D RT @Robertsmania: Move beyond! Foot based controller for #VR with 3dRudder. Discover the power of your feet! @3dRudder @mtbs3d #ces18 https…
MTBS3D RT @Robertsmania: Glasses free, hands free augmented reality with a stand alone projector/sensor from HoloLamp @HoloLamp @mtbs3d #ces18 ht…
MTBS3D RT @Robertsmania: Stand alone 360 8K camera with direct integration for #VR - See beyond your vision @mtbs3d #ces18
MTBS3D RT @Robertsmania: Awesome Snapdragon 845 based stand alone #VR with @Qualcomm @mtbs3d #ces18
MTBS3D RT @Robertsmania: Vive Pro and motion simulation platform at the HTC suite - SWEET! @Mtbs3d @CXCSimulations @htcvive #VIVEatCES #CES18 http…
MTBS3D RT @Robertsmania: Vive Pro and really cool demos at HTC @mtbs3d @htcvive #VIVEatCES #ces18

Roto VR Chair Begins Shipping to Developers

So what can $1,000 buy you these days?

Check out this upcoming Roto VR Chair that spins as you play your favorite virtual reality games on the Oculus Rift, HTC Vive, or Sony PSVR.  Featuring all the bells and whistles, this appears to work by detecting your head's position with a headtracker and spinning the chair accordingly.  We haven't yet tried it for ourselves, so we don't know if this introduces a new type of motion sickness or not - but it looks darned cool!

They've started to ship to developers with consumer shipments beginning in February, 2018.
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Why Today is Ground Zero For Virtual Reality


While virtual reality in its modern form has been around for pushing two years now, I think it's fair to say that today is the true ground zero, and what happens from here on in will be what determines the market's future.

Case in point is Sony's effort with the Playstation VR headset.  In February, Sony announced that they sold their first 915,000 units within four months. Their latest announcement is that they reached two million units sold.  It took them nine to ten months to double what they originally accomplished in four during their most formative period.  When I look at how long it took to grow from the original figures, it tells me that something is off given all the advantages that Sony benefits from.
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Sony Ends Amazing PSVR Trial

PSVR Skyrim Bundle
We just have to commend Sony on the brilliance of this.  For those unfamiliar, Sony recently launched (and ended) a program whereby you could get a PSVR headset for free along with Elder Scrolls V: Skyrim so you can try it out in the comfort of your own home.  If you keep it past the trial period, your credit card gets billed a discounted $299 USD for the bundle.

While they only had 1,400 kits to distribute this way, we're hoping it was a successful test marketing case.  Think about it.  You get more than a PSVR kit, you also get Skyrim which seemingly borders on being a lifetime commitment of going level to level and skill to skill.  As long as the content is good enough, it makes for a difficult package to send back - especially with a heavily discounted $299 price tag.

Mind you, the price in itself is a double edged sword.  Will people be keeping their PSVR because they are convinced it's an awesome system?  Or is it because the bundle is discounted $150 (from $450) and they would have bought it even if it wasn't taken out of the box?
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