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MTBS3D We interviewed @Scale1Portal at @CES and they talked about their new location based arcade system that features ro… https://t.co/DoAQMWdMt8
MTBS3D .@nomadeec demonstrated their latest telemedicine software on the Microsoft Hololens at @CES. It’s designed to make… https://t.co/AVWpCuro4A
MTBS3D We interviewed Jeff Miller about the new @VuzeCamera Vuze Plus 360-3D camera and underwater gear at @CES. #CES2018https://t.co/N3zIKxusWt
MTBS3D .@3dRudder is a foot controller peripheral that is primarily intended for #VR gamers looking for alternative locomo… https://t.co/TpCjGHlOdm
MTBS3D Check out our interview from @CES with @RoyoleOfficial about their new line of high definition HMDs. #CES2018https://t.co/kf3nkOo3MK
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MTBS3D Check out our interview with #Pisofttech from @CES. They have a #8K #360camera that has built in stitching and stre… https://t.co/cBr0oOll2s
MTBS3D National Organization of Theatre Owners talks #VirtualReality in movie theatres at @CES. #CES2018 #VRhttps://t.co/EGEWO9UlCF
MTBS3D .@htcvive was in full swing at @CES with a new Vive Pro announcement & improvements to HTC Viveport. Check out our… https://t.co/MebRhyH5YP
MTBS3D Check out our interview from @CES with @QIHANTECH , makers of the Sanbot line of robotic dominance! #CES2018https://t.co/TutOIBJwGI
MTBS3D .@timescope is a unique #VirtualReality device designed for outdoor #VR experiences. Check out our interview with t… https://t.co/nWKxkuQSia

GameGradeVR Instructions

GameGrade3D Logo

Welcome to GameGradeVR (GGVR) – the quality assurance system for PC based Virtual Reality video games!  If you’re trying to figure out which games will work well on your system, how to get them to work, and what kind of VR experience you can expect -  SEARCH NO MORE!

Thanks to current and impending VR product launches by OculusVR, castAR, Sony and more, the VR software market is poised to become a wild west of quality assurance claims and product support.  There are no less than three VR driver solutions (TriDef Ignition, Vireio Perception, and VorpX) as well as a wave of native VR support that doesn't require a middleware add-on.

To keep things transparent, gamers needed a quality assurance rating system that was objective, held up to public scrutiny, and would serve as an accurate measurement of what kind of quality gamers could expect from the VR software they buy and download.  If used properly, it's also a great motivator for software makers to improve their work, and make sure their marketing claims hold up to reality.

After much time and effort invested by Neil Schneider, Vadim Krivosheev, and Cris Villalobos, we have the solution!

GameGradeVR is a fully functional system that asks a series of multiple choice questions.  Based on the answers given, a huge database is created complete with recommended game settings, quality expectations, and current GameGradeVR certification ratings.  These ratings adjust and compensate according to what members submit, driver updates, diversified results, and more.

The engine's back-end is completely dynamic, and we have the means to alter questions, add new options, adjust scoring, and fine tune the process without losing or resetting earlier contributions.

Some of GGVR's benefits include:

  1. GGVR will give gamers an independently developed and credible resource for S-3D game quality and best settings for DDD, Vireio Perception, and VorpX VR drivers.  It will also indicate the level of native VR support (e.g. Oculus Rift, castAR, etc.).
  2. GGVR is customer driven, and is designed to avoid subjective or easily swayable opinions.
  3. Whereas before VR quality was subjective, we now have objective measurable results to look for and improve upon.
  4. Game developers and technology enablers now have a non-proprietary quality expectation to aim for, and will see how their solution compares to others through the eyes of their customers.
  5. GGVR is dynamic and adjusts with the times. The more gamers submit, especially for games already listed, the more accurate the system is.

New Features

GameGradeVR is based on an earlier prototype system called GameGrade3D.  Here are some key features and improvements!
  1. When selecting anomalies, gamers can attach screenshots and share comments to help illustrate the problem.
  2. Each submission can have a driver profile attached.  Games can upload DDD TriDef Ignition profiles, .TXT files, and .MTBS VRBoost files (for VIreio Perception).  Other formats will be added as they become available.
  3. Submissions can include a subjective score in addition to the measured approach, though this doesn't impact the final grade.
  4. Gamers can edit their submissions as software gets updated.
  5. Instead of being faced with countless questions, the new system has collapsible option trees that highlight key areas of interest.
  6. In addition to the standard QA algorithm, GameGradeVR also highlights bonus features like body tracking, positional head tracking, non-standard driver features and more.
  7. GameGradeVR does NOT support 2D+Depth or "Z-Depth" game technologies.  Do NOT submit games based on this technology.  However, we do have an option to indicate compatibility with these technologies in the bonus feature section, but it doesn't negatively or positively impact the final score.