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MTBS3D HTC cancels plans HTC branded standalone Google Daydream #VR headset. https://t.co/xFw6vAI1jp
MTBS3D Intel entering discrete GPU market. https://t.co/K9PHIlOhPl https://t.co/Xh1m6fYyCE
MTBS3D Jeff Miller of Humaneyes, talks about their new @VuzeCamera. Special promotional offer in video, too! #360videohttps://t.co/twUs3tZLQZ
MTBS3D Shane Michael Design discusses a new educational #VR experience about #marijuana at @GetImmersed. #VirtualRealityhttps://t.co/reZrSmrdOp
MTBS3D Our interview w/Nick Brown of @StereoDToronto on his work in @bladerunner from @GetImmersed! #3D #VR #Immersed2017https://t.co/nxSCeIBlok
MTBS3D RT @GetImmersed: Check out @AjayFry of @SpaceChannel at #Immersed2017 on tonight’s episode of InnerSPACE at 7:00 pm EST! #VR #AR #MR https:…
MTBS3D RT @GetImmersed: .@pumcypuhoy from @tomshardware got immersed with the #8K #VR headset from @pimaxofficial at #Immersed2017! #VirtualRealit
MTBS3D RT @GetImmersed: Come down to the Ontario Science Centre & experience #VirtualReality! We’re here w/our FREE public exhibit until 5:00pm! #…

Roto VR Chair Begins Shipping to Developers


So what can $1,000 buy you these days?

Check out this upcoming Roto VR Chair that spins as you play your favorite virtual reality games on the Oculus Rift, HTC Vive, or Sony PSVR.  Featuring all the bells and whistles, this appears to work by detecting your head's position with a headtracker and spinning the chair accordingly.  We haven't yet tried it for ourselves, so we don't know if this introduces a new type of motion sickness or not - but it looks darned cool!

They've started to ship to developers with consumer shipments beginning in February, 2018.
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Why Today is Ground Zero For Virtual Reality

Sony PSVR

While virtual reality in its modern form has been around for pushing two years now, I think it's fair to say that today is the true ground zero, and what happens from here on in will be what determines the market's future.

Case in point is Sony's effort with the Playstation VR headset.  In February, Sony announced that they sold their first 915,000 units within four months. Their latest announcement is that they reached two million units sold.  It took them nine to ten months to double what they originally accomplished in four during their most formative period.  When I look at how long it took to grow from the original figures, it tells me that something is off given all the advantages that Sony benefits from.
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Sony Ends Amazing PSVR Trial

PSVR Skyrim Bundle
We just have to commend Sony on the brilliance of this.  For those unfamiliar, Sony recently launched (and ended) a program whereby you could get a PSVR headset for free along with Elder Scrolls V: Skyrim so you can try it out in the comfort of your own home.  If you keep it past the trial period, your credit card gets billed a discounted $299 USD for the bundle.

While they only had 1,400 kits to distribute this way, we're hoping it was a successful test marketing case.  Think about it.  You get more than a PSVR kit, you also get Skyrim which seemingly borders on being a lifetime commitment of going level to level and skill to skill.  As long as the content is good enough, it makes for a difficult package to send back - especially with a heavily discounted $299 price tag.

Mind you, the price in itself is a double edged sword.  Will people be keeping their PSVR because they are convinced it's an awesome system?  Or is it because the bundle is discounted $150 (from $450) and they would have bought it even if it wasn't taken out of the box?
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