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Why U-DECIDE?


"The MTBS U-DECIDE Initiative Report is not only packed with important findings about this new and growing venue for stereoscopic displays and applications - it is also written in a clear and clean style that makes it a pleasure to read. I highly recommend this research report to those working in this emerging area of S-3D entertainment and gaming in the home, and I congratulate Neil Schneider and his colleagues for a job well done.” - John O. Merritt, Founder of the Stereoscopic Displays & Applications Conference and Merritt.com.

Key Features:

1. Companies who made study possible include industry leaders:

2. Data is based on 714 survey respondents:

3. Over 70 pages of data and analysis.

4. Almost 60 informative graphs and charts.

5. Official Media Coverage:

6. Featured at:

7. U-DECIDE Competitive Advantages Against Other 3D Studies

Important Findings

1. Demographics of 2D and stereoscopic 3D gamers:

2. Current spending habits for 2D and S-3D gamers:

3. Preferred gaming styles for 2D and S-3D gamers in ranked form:

4. Leading criteria 2D and S-3D gamers are trying to satisfy when making purchasing decisions for their computer

5. What performance benchmark needs to be reached to satisfy 2D and S-3D gamers:

6. Performance/Visual trade-offs:

7. Current experience level of 2D and S-3D respondents:

8. First thought when the word “3D” is heard

9. Leading concerns about 3D by inexperienced 2D gamers

10. Ranked benefits of stereoscopic 3D technology according to 2D and experienced S-3D gamers for both cinema and gaming.

11. Economic Concerns:

12. Brand Awareness of twenty leading 3D manufacturers, products, and organizations according to 2D and stereoscopic 3D gamers

13. Current primary S-3D display solution for stereoscopic 3D gamers (market penetration)

14. Using modern brands as reference, determination of how much more customers are willing to spend for 3D:

15. Appropriateness of S-3D Content according to 2D and S-3D gamers:

16. Willingness to wear 3D glasses according to content type:

17. Demand by 2D and S-3D consumers for game developers to officially support stereoscopic 3D gaming

18. What do we know about 3D Naysayers?