s3D Audio
Posted: Wed Mar 31, 2010 2:09 am
OK, I'm a bit embarrassed to ask such a basic question but given I have a history of stupid questions, here is another one:
Does s3D Audio work ?
Let me get into the scenario a bit:
I want to have a game (same goes for a movie scene as well) where the source of the sound and the sound would be placed near perfectly in the virtual set.
If I would look into a virtual s3D box with my screen as the front of the box and the scene being inside the box (lets assume the boxes depth is the same as the width of the screen) I would want to recognize if a bouncing ball bounces in the lower left corner at the back of the box or if it bounces in the middle close to the screen.
My general question would be, how precise would and what kind of system (stereo, 5.1, 7.1++) would you need for it to work under the premise that the s3d scene is behind the screen (no pup out)
Now here are some things that confused me:
Size of the screen:
If I compare a s3D 20''computer monitor and a 60''screen for a projector, they would obviously produce different sized virtual boxes. If I place both in the same room with my audio-system, wouldn't the audio system have to need to know how big the box is in order to project the virtual sound correctly "behind" the screen ?
Convergence/ depth settings:
If the user can adjust the depth and convergence settings and by that kind of "relocating" the geometry, wouldn't the audio system need to know that as well, especially if pop out would be allowed ?
Does s3D Audio work ?
Let me get into the scenario a bit:
I want to have a game (same goes for a movie scene as well) where the source of the sound and the sound would be placed near perfectly in the virtual set.
If I would look into a virtual s3D box with my screen as the front of the box and the scene being inside the box (lets assume the boxes depth is the same as the width of the screen) I would want to recognize if a bouncing ball bounces in the lower left corner at the back of the box or if it bounces in the middle close to the screen.
My general question would be, how precise would and what kind of system (stereo, 5.1, 7.1++) would you need for it to work under the premise that the s3d scene is behind the screen (no pup out)
Now here are some things that confused me:
Size of the screen:
If I compare a s3D 20''computer monitor and a 60''screen for a projector, they would obviously produce different sized virtual boxes. If I place both in the same room with my audio-system, wouldn't the audio system have to need to know how big the box is in order to project the virtual sound correctly "behind" the screen ?
Convergence/ depth settings:
If the user can adjust the depth and convergence settings and by that kind of "relocating" the geometry, wouldn't the audio system need to know that as well, especially if pop out would be allowed ?