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Question about unlisted game configs

Posted: Tue Aug 07, 2007 2:06 pm
by chilledsanity
This may have been answered elsewhere, but I'm wondering how I can change the stereo settings for games that are not on the supported list. While the basic hotkeys work, (enable stereo, increase/decrease depth), none of the others do. Changing the backplane or the convergence do absolutely nothing for me. I'm guessing it's because the game isn't listed under the game configs, where the hotkeys are assigned. Does anyone know how to fix this? Oh and I tried using the Dragon utility, but it didn't seem to do anything.

Posted: Tue Aug 07, 2007 2:26 pm
by sharky
wich game is it?

Posted: Tue Aug 07, 2007 3:05 pm
by chilledsanity
EDIT: I got it working now, I reassigned the hotkeys from the default F5 and F6 keys and it worked. The only problem now is that I can't get good frontal depth without pushing the HUD so far that it's off the screen. Is there a workaround for this? It didn't use to be this way with the revelator drivers (yeah, I know, that was like 7-8 years ago).

Posted: Tue Aug 07, 2007 11:23 pm
by sharky
without posting the name of the game its difficult to help you.. :)

Posted: Wed Aug 08, 2007 10:28 am
by chilledsanity
Sorry, I forgot I deleted that part when I edited the message. So far I've tried it on a handful of games:

Quake 3 demo
UT2004
Half-Life 2
Titan Quest

And again, I did fix the convergence problem, but I still have to push the HUD completely out of sight before I even begin to get any good depth coming out of the screen (I can get plenty of depth inside the screen, but ghosting is 3x worse for me like that). Is this is a limitation of the Nvidia drivers?

Posted: Wed Aug 08, 2007 10:55 am
by LukePC1
In TQ I use a combination of in-out. It works ok, I have everything I need, except the map... it slides off the screen

In UT2004 I use in-screen, and have no real problem - Hud is not splitted or moved -, except I can't get the usual Crosshair away for Laser Sight :P

Ghosting: I just played a dark game with bright textures.
i don't think ghosting is less with different Settings... it is just at different places. If the backplane is at screen depth both immages are drawn on each other, so the monitor doesn't need to change color --> no ghosting or 3D at that place...
The ghosting is instead infront of you (your weapon) very strong/much stronger

Posted: Wed Aug 08, 2007 4:51 pm
by chilledsanity
you're probably right about the ghosting being the same, but I notice it bugs me a lot less when the image comes out of the screen. I don't think Nvidia's drivers are very well oriented towards images coming out of the screen.

Posted: Mon Aug 13, 2007 3:21 pm
by kapi
Don't have titan quest but on my windows server 2003 config i have these working well in stereo mode :

Quake4 *****
Quake3 *****
Fear *****
High Ace *****
rFactor *****
HL2:CSS ** (hud & menu problem when hight stereo settings)
IL2 1946 (in opengl mode) ***
IL2 Sturmovick (in opengl mode) ***
TrackMania Nation/United ***** (hud & menu problem when hight stereo settings)
Future pinball *****
UT First series to 2004 ****
Devastation ****
Stereo player *****
Nvtest.exe (with dual core active too) *****
NvViewer.exe *****
FS10 (need repress ctrl+T in game) *****
Xplane ******
Lock On *****
Test Drive unlimited *
Guild Wars**
Graw2 ** (bad effect and some textures problems)
Flatout2 ****** (since wdm work perfect)

Work no effect :
Star wars Battlefront 1/2
GTR2
Combat Flight Sim 3
MotoGP URT3

Don't Start :

BF2142 (i could manage to start with 165.01 beta forceware but effect is very bad)

To try soon :
Dirt Collin McRae

Future buy :
Quake Wars
Crysis


* bad effect flat
****** best effect impressive

Posted: Wed Aug 15, 2007 12:45 pm
by Jahun
Chilledsanity... I know it isn't much of a help, but do you mind not having a HUD and crosshair in Halflife 2?

I find it more real without them, and aiming is very doable (tracerbullets to the rescue) just by looking at the trails. Half life 2 is not really a hard game anyway, as in quick sniping needed etc.

Farcry for instance, I am very happy crosshair is so perfect, you really really need it in that game.