x360 DLP development
Posted: Tue Nov 24, 2009 6:37 pm
Quick question, I don't own a DLP-TV and my uni probably doesn't either (unless the dean is seriously into big-scale s3d gaming ).
I want to make my future game DLP-compatible. Thanks to Phil, I now know that it's easy as pie - take two cameras and combine the views in a checkerboard fashion.
My question: Am I going to be 100%, absolutely, definitely sure that it'll work once I see the checkerboard on a regular tv? (after all, the only difference is that it doesn't separate the images and do the shutter voodoo).
It's going to be a game for a contest, so I'd rather not go: "Check out our cool stereoscopic 3d mode. You plug the shutterglasses here and - FFFFFUUUUUUUUUUUU..." That is, providing they supply me with the right equipment to show it. If not, it's going to be lame anaglyph .
I want to make my future game DLP-compatible. Thanks to Phil, I now know that it's easy as pie - take two cameras and combine the views in a checkerboard fashion.
My question: Am I going to be 100%, absolutely, definitely sure that it'll work once I see the checkerboard on a regular tv? (after all, the only difference is that it doesn't separate the images and do the shutter voodoo).
It's going to be a game for a contest, so I'd rather not go: "Check out our cool stereoscopic 3d mode. You plug the shutterglasses here and - FFFFFUUUUUUUUUUUU..." That is, providing they supply me with the right equipment to show it. If not, it's going to be lame anaglyph .