Details on operation of iZ3D drivers, version 1.10RC2a
Posted: Tue Sep 22, 2009 8:12 am
Hello everyone,
I'm trying this drivers with my edimensional wired glasses and a crt monitor from Sony (120Hz also) i use them under windows 7 (but also Win XP to make cross-platform testing) both 32 bit, i use ED activator to make them flickering using page flip mode, and i use shutter output on iZ3D drivers, everything goes perfect also with new games, with all of them, but there's a major problem, i noticed that i can get 3D stereo only if my game FPS are above the RefreshRate/2 value, if not i get desync between glasses and game, and some eyes-ache ...please anyone knows how should i set up all the options in the iZ3D control center to avoid this?? because i don't understand the meaning of many of them, like "simple stereo projection method", or "clipping" what is this for? also the "separation mode" do you think i can use any of these to solve the issue with fps problem? or i must simply get more fps out from the games?
another important thing is that the OpenGL stereo doesn't seem to work, i tried to enable it and start Xplane, but nothing changes no answer to inputs... is this yet implemented?? i need to know all these information before buying the drivers (after trial period)
last but not least, i found out i can get a nice stereo effect with Interleaved mode, but i don't understand how this works, if i must keep a certain fps or not, or if i should use vsync, or also if there's any need to deactivate some rendering options on games, this because some times i get perfect stereo and some times i get swapping de-synchronized images.
any help is appreciated!!
thanks mates
I'm trying this drivers with my edimensional wired glasses and a crt monitor from Sony (120Hz also) i use them under windows 7 (but also Win XP to make cross-platform testing) both 32 bit, i use ED activator to make them flickering using page flip mode, and i use shutter output on iZ3D drivers, everything goes perfect also with new games, with all of them, but there's a major problem, i noticed that i can get 3D stereo only if my game FPS are above the RefreshRate/2 value, if not i get desync between glasses and game, and some eyes-ache ...please anyone knows how should i set up all the options in the iZ3D control center to avoid this?? because i don't understand the meaning of many of them, like "simple stereo projection method", or "clipping" what is this for? also the "separation mode" do you think i can use any of these to solve the issue with fps problem? or i must simply get more fps out from the games?
another important thing is that the OpenGL stereo doesn't seem to work, i tried to enable it and start Xplane, but nothing changes no answer to inputs... is this yet implemented?? i need to know all these information before buying the drivers (after trial period)
last but not least, i found out i can get a nice stereo effect with Interleaved mode, but i don't understand how this works, if i must keep a certain fps or not, or if i should use vsync, or also if there's any need to deactivate some rendering options on games, this because some times i get perfect stereo and some times i get swapping de-synchronized images.
any help is appreciated!!
thanks mates