NEWS : SAN ANDREAS WORKS!!!! Neil : does the iZ3d ghost?
Posted: Fri Jun 15, 2007 10:29 am
News : with the newest drivers, 94.24, and StereoTextureEnable = 1, GTA:San Andreas works!!!
This game is an incredible game to show off to your friends, because, while it does not have graphics as good as far cry, they all somehow like watching carjackings in 3d
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The only tweaking needed, now, is to enable stereo textures and to turn visual effects to "medium", which prevents CJ from having a doubled shadow.
Of course don't go crazy with convergence, because the camera goes indoors sometimes.
Light halos at night are drawn at screen depth, and still can't be disabled, but in the daytime the game is perfect, and still very playable at night. I just imagine there is a piece of glass between me and the game that the light halos are on.
Neil : my setup is a planar mirror, and the only issues I have with it is that there is still a slight amount of ghosting. Far, far less than with shutterglasses, but in a white:black transition, such as a headlight or flashlight there will be some ghost images. I am curious as to how well an iZ3d handles HARD scenes, like white : black. I'll send a screenshot if you need one to test.
This game is an incredible game to show off to your friends, because, while it does not have graphics as good as far cry, they all somehow like watching carjackings in 3d
![Razz :P](./images/smilies/icon_razz.gif)
The only tweaking needed, now, is to enable stereo textures and to turn visual effects to "medium", which prevents CJ from having a doubled shadow.
Of course don't go crazy with convergence, because the camera goes indoors sometimes.
Light halos at night are drawn at screen depth, and still can't be disabled, but in the daytime the game is perfect, and still very playable at night. I just imagine there is a piece of glass between me and the game that the light halos are on.
Neil : my setup is a planar mirror, and the only issues I have with it is that there is still a slight amount of ghosting. Far, far less than with shutterglasses, but in a white:black transition, such as a headlight or flashlight there will be some ghost images. I am curious as to how well an iZ3d handles HARD scenes, like white : black. I'll send a screenshot if you need one to test.