Chasm The rift FIXING

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lay72
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Chasm The rift FIXING

Post by lay72 »

I'm trying to follow Bo3b lessons and I started from lesson 0, prerequisites, I think that, apart my language limitations about english (I'm Italian) it would be nice to begin a shader hacker, even if I reach a basic level, to be able to fix some things of the games that I like, it would still be a good achievement! about lesson 0, we can learn how to use Helixmod Debugger for hunting pixel and vertex shaders, using a demo game, named "The Ball". I tried to use Helixmod Debugger with a remaster version of "Chasm The Rift" (a quake style FPS, developed in 1997, but the remaster came out a year ago). Chasm the rift has 3 render mode in game options: DirectX11, DirectX12 and Vulkan, 3D vision works only in DirectX12...so I tried to install Helixmod Debugger, like suggested in Bo3b's lesson 0, for shader hunting, but unfortunately nothing works! so I wonder, am i wrong something? is debugger too old in this case and have I to use some other file to shader hunting? I use an internet version of the game...any help is very appreciated!
Last edited by lay72 on Thu Jun 08, 2023 3:28 pm, edited 1 time in total.
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Re: Bo3b's School for Shaderhackers

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lay72
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Re: Bo3b's School for Shaderhackers

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HI 3Dnovice..thank you for the reply! Yes..I also tried to install 3Dmigoto 1.3.6 in the game main folder...nothing works the same... :(
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Re: Bo3b's School for Shaderhackers

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Pirates suck
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lay72
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Re: Bo3b's School for Shaderhackers

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sincerely? I don't think I'm the only one who doesn't have all the original games in his possession ... come on! anyway, i should try downloading the demo of the original game...if I can try some other things, please tell me! thanks for your help anyway
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Re: Bo3b's School for Shaderhackers

Post by maurizioclaudio21 »

Ciao ho scaricato la demo funziona perfettamente in 3d
ho usato per mia comodità geo-11+v0.6.90 per 64
devi settare però -force stereo - in d3dx.ini a 0
e mettere - full_screen=1 sempre in d3dx.ini.
dovrebbe funzionare anche con 3Dmigoto-1.3.16 metti full_screen=1 sempre in d3dx.ini.

rinomina la foto scaricata in .jps per vederle in 3D

Image
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Re: Bo3b's School for Shaderhackers

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Re: Bo3b's School for Shaderhackers

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3DNovice wrote: Tue Jun 06, 2023 11:08 am
maurizioclaudio21 wrote: Tue Jun 06, 2023 8:01 am Hi I downloaded the demo works perfectly in 3d I used for my convenience geo-11+v0.6.90 for 64 You have to set however -force stereo - in d3dx.ini to 0 and put - full_screen=1 always in d3dx.ini. it should also work with 3Dmigoto-1.3.16 put full_screen=1 always in d3dx.ini.
Unfortunately, with 3DMigoto it doesn't work without the loader, but FFS, he/she should know this, because it was discussed in the thread that "he/she" made
for the game. Which he/she obviously read once and ignored
viewtopic.php?t=26678

lay72 wrote: Sun Mar 26, 2023 7:19 am main weapon disappearing from the screen
Sounds like you are trying to toyify the world using lots of depth, which you can't do in a FPS, you have to use very low depth and set the convergence to the weapon.
The other alternative is if the game has a no draw weapon command, such as cg_drawweapon 0
https://youtu.be/BpHfAJHRMVw

Or you can continue to crank the convergence so much that the weapon splits off the screen, but that often causes issues elsewhere. lol
excuse me 3Dnovice...but I don't know what means "FFS" (?!) on the other hand, I admit that maybe I was hasty and I didn't think I had to modify the d3dx.ini file, but I expected to see the game in 3D vision, immediately after installing 3Dmigoto and starting immediately shaders hunting. Anyway, like you said, maybe there isn't a shaders issue actually, but it could just be a convergence problem, that's why I don't see the weapon on the screen, but just to be clear, it is automatic convergence when I set DirectX12 video mode of the game...I'm sorry I gave the wrong idea of me, I don't ignore the posts of those who want to help me... believe me...simply, I'm a noob, and sometimes I messed up even with the normal fixes to install...imagine if I want to change something by myself! :lol:
one more thing that I didn't understand...what would be the loader? I don't see any loader in 3Dmigoto installation folder...no exe file...but just 5 files and the ShaderFixes folder to paste in the main game folder...that it!
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Re: Bo3b's School for Shaderhackers

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maurizioclaudio21 wrote: Tue Jun 06, 2023 8:01 am Ciao ho scaricato la demo funziona perfettamente in 3d
ho usato per mia comodità geo-11+v0.6.90 per 64
devi settare però -force stereo - in d3dx.ini a 0
e mettere - full_screen=1 sempre in d3dx.ini.
dovrebbe funzionare anche con 3Dmigoto-1.3.16 metti full_screen=1 sempre in d3dx.ini.

rinomina la foto scaricata in .jps per vederle in 3D

Image
ciao Mitico! ti ringrazio infinitamente...adesso mi metto all'opera e poi ti dico! proverò con entrambi, sia geo11 che 3Dmigoto 1.3.6...grazie infinite ancora! :)
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Re: Bo3b's School for Shaderhackers

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Re: Bo3b's School for Shaderhackers

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He/she is kind of awkward and you can use They in its place FYI
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Re: Bo3b's School for Shaderhackers

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EpsilonLyrae wrote: Tue Jun 06, 2023 4:01 pm He/she is kind of awkward and you can use They in its place FYI
That's ok, I'll be awkward
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lay72
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Re: Bo3b's School for Shaderhackers

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ok 3Dnovice...thank you so much! I'm solved just with convergence adjustment in DirectX12, now it works like a charm! anyway I tried to use 3Dmigoto 1.3.6 with loader and modified d3dx.ini, after that, I also tried geo11 with modified d3dx...like suggested by my italian mate some post above...but unfortunately, it didn't work again...and I was very disappointed, maybe my internet version of the game is the problem...I don't know, I was hoping to be able to understand at least a little, how to use 3D migoto...and geo 11 too and learn the basics of shaders hunting and fixing games, (the real purpose of this post, actually!) but ok, maybe it's not the right moment...for now, I will enjoy the game...thank you again!
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lay72
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Re: Bo3b's School for Shaderhackers

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maurizioclaudio21 wrote: Tue Jun 06, 2023 8:01 am Ciao ho scaricato la demo funziona perfettamente in 3d
ho usato per mia comodità geo-11+v0.6.90 per 64
devi settare però -force stereo - in d3dx.ini a 0
e mettere - full_screen=1 sempre in d3dx.ini.
dovrebbe funzionare anche con 3Dmigoto-1.3.16 metti full_screen=1 sempre in d3dx.ini.

rinomina la foto scaricata in .jps per vederle in 3D

Image
purtroppo nulla di cui mi hai suggerito ha funzionato...niente da fare! ho comunque risolto regolando la convergenza in DirectX12....grazie infinite!
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Re: Bo3b's School for Shaderhackers

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Re: Bo3b's School for Shaderhackers

Post by masterotaku »

This is one of the very few games that don't work well with geo-11 in any output mode. Even if you do the loader thing right, the game displays a black screen, even if the game is "running".
By the way, setting "force_stereo=0" just makes geo-11 run in "3Dmigoto" mode, using the 3D Vision driver to generate 3D, so it won't work with new drivers.
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lay72
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Re: Bo3b's School for Shaderhackers

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BTW, could you please change the title of the thread to something different
[/quote]

I really don't have an idea about it...an example?
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Re: Bo3b's School for Shaderhackers

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masterotaku wrote: Wed Jun 07, 2023 1:54 am This is one of the very few games that don't work well with geo-11 in any output mode. Even if you do the loader thing right, the game displays a black screen, even if the game is "running".
By the way, setting "force_stereo=0" just makes geo-11 run in "3Dmigoto" mode, using the 3D Vision driver to generate 3D, so it won't work with new drivers.
Hi Masterotaku, thank you for the reply, in my case, the game remain in 2D, although i tried to do everything...with or without loader, geo-11 or just 3DMigoto, always modifying d3dx.ini....nothing to do...so, am i wasting my time?
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Re: Bo3b's School for Shaderhackers

Post by maurizioclaudio21 »

ciao se non riesci a vedere i file .jps c'è qualcosa che non funziona nei driver 3d
apri la cartella C:\Program Files (x86)\NVIDIA Corporation\3D Vision
o dove hai istallato i driver nvidia "se hai modificato il percorso"
clicca su nvstview.exe si apre il visualizzatore foto
clicca su file -apri la foto scaricata rinominata in .jps

Image

ti ho mandato due Pm.
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Re: Bo3b's School for Shaderhackers

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lay72
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Re: Bo3b's School for Shaderhackers

Post by lay72 »

3DNovice wrote: Thu Jun 08, 2023 1:50 pm
lay72 wrote: Wed Jun 07, 2023 6:54 pm I really don't have an idea about it...an example?
Chasm the Rift issues or something similar
Done!
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