[SOLVED] Nreal Air sbs 3d Image stretched vertically

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[SOLVED] Nreal Air sbs 3d Image stretched vertically

Post by VR3D »

The Nreal Air requires a combined side by side image of 3840x1080. Then when the sbs 3d is enabled, it uses 1920x1080 per eye. The 3d looks good but the image is stretched vertically, causing everything to look taller. Any way to fix this?

SOLVED:

Figured out how to play 3d pc games with great image quality with the nreal air. You have to create a custom resolution of 3840x2160 in nvida control panel while 3d sbs mode is active on the nreal air. Once you do this, select this resolution. The screen becomes split in half, with the sides reversed. It looks terrible. Select your 3d game. In game select 3840x2160 resolution.

I could not be in 2d mode, start the game, then switch on 3d mode on the nreal air. It would always end up crashing. You need to be in 3d mode from the desktop.

Masterotaku gave this advice which would result in the final resolution of 3840x2160 by upscaling. Then you can choose 1920x1080 or 2560x1440 in game to save on performance yet will not be half resolution and blurry:

"It's about geo-11, so I can answer theoretically:
1- Ingame resolution has to be 1920x1080. Preferably in exclusive fullscreen, especially for the case of Days Gone. Don't use 3840x1080.
2- "upscaling" has to be set to 1 in "d3dxdm.ini", and if it isn't there, in "d3dx.ini".

That should scale the squished 1920x1080 into the 3840x2160 that you need (I think it upscales before squishing, so you may not lose resolution)."

So set the upscaled resolution to 3840x2160.
EDIT: Some games you can set the upscaled resolution to 3840x1080. But Days Gone does upscale to 3840x1080 in geo-11 fix but in game will require a 16x9 resolution to look correct. I recommend making a custom resolution of 2560x1440 and 3840x2160. Since the Nreal is only 1080, supersampled resolutions really help.

Everything looks great. I have an LG 4K 3d 55" OLED TV and the nreal with this 3d setting is superior in many ways (No ghosting, smoother motion, larger image, less eye strain). For $380 this is the best 3d display I feel is available right now. Playing in a VR headset is nice too but the LCD panels and lower ppd take away from the image. Plus using a VR headset requires some processing overhead. Also the nreal air (and other "ar" glasses such as the upcoming Rokid Max) are much lighter. Don't let the 1080p panel resolution scare you away. It looks really nice.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by Feisty_Fernando »

VR3D wrote: Tue Apr 18, 2023 12:36 pm Any way to fix this?
Yes. Immediately stop using the Nreal Air at once.
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Re: Nreal Air sbs 3d Image stretched vertically

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I did ask the discord but didn't get a reply so wondering if it's a setting in the geo-11 mod that can adjust it. It happened in Days Gone and Super Mega Baseball 3 so far. Didn't try anything else.

When I switch the in game resolution to 1920x1080 it looks correct but the resolution is noticeably lower.

What do you mean when you say if my 4k is connected?

Edit: Yes I tried with the LG 4k tv connected as well and with just the nreal connected. Let me try again with the LG connected as the nreal seems to copy the other device.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by VR3D »

Feisty_Fernando wrote: Tue Apr 18, 2023 8:27 pm
VR3D wrote: Tue Apr 18, 2023 12:36 pm Any way to fix this?
Yes. Immediately stop using the Nreal Air at once.
It's pretty amazing really. Have you tried it?
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Re: Nreal Air sbs 3d Image stretched vertically

Post by Feisty_Fernando »

VR3D wrote: Tue Apr 18, 2023 11:48 pm
Feisty_Fernando wrote: Tue Apr 18, 2023 8:27 pm
VR3D wrote: Tue Apr 18, 2023 12:36 pm Any way to fix this?
Yes. Immediately stop using the Nreal Air at once.
It's pretty amazing really. Have you tried it?
No, $380 is a little too enthusiastic for me. I'll wait to see what Version 2 looks like and if there's any common-sense pricing involved.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by masterotaku »

It's about geo-11, so I can answer theoretically:
1- Ingame resolution has to be 1920x1080. Preferably in exclusive fullscreen, especially for the case of Days Gone. Don't use 3840x1080.
2- "upscaling" has to be set to 1 in "d3dxdm.ini", and if it isn't there, in "d3dx.ini".

That should scale the squished 1920x1080 into the 3840x1080 that you need (I think it upscales before squishing, so you may not lose resolution).
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Re: Nreal Air sbs 3d Image stretched vertically

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Feisty_Fernando wrote: Wed Apr 19, 2023 4:28 am
VR3D wrote: Tue Apr 18, 2023 11:48 pm
Feisty_Fernando wrote: Tue Apr 18, 2023 8:27 pm

Yes. Immediately stop using the Nreal Air at once.
It's pretty amazing really. Have you tried it?
No, $380 is a little too enthusiastic for me. I'll wait to see what Version 2 looks like and if there's any common-sense pricing involved.
I guess I'm used to paying a premium for being an early adopter. The Sony HMZ-T1 was $800 years ago with 720p oleds so the $380 nreals seem like a good price.
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Re: Nreal Air sbs 3d Image stretched vertically

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3DNovice wrote: Wed Apr 19, 2023 3:57 am
VR3D wrote: Tue Apr 18, 2023 12:36 pm The Nreal Air requires a combined side by side image of 3840x1080. Then when the sbs 3d is enabled, it uses 1920x1080 per eye. The 3d looks good but the image is stretched vertically, causing everything to look taller. Any way to fix this?
VR3D wrote: Tue Apr 18, 2023 11:47 pm I did ask the discord but didn't get a reply so wondering if it's a setting in the geo-11 mod that can adjust it. It happened in Days Gone and Super Mega Baseball 3 so far. Didn't try anything else.
Why da duck, would you fail to mention that you are using Geo-11 in your first post asking for help.
People like you, ask for help and then fail to list the stupid stuff, that might actually help others to provide a solution.
I'm not using Geo-11, but perhaps others are and have these same games to try.


I meant for you to try it without the 4K connected, after a reboot.
Displays with different resolutions/refresh rates do not always play nice together.
Some game engines are weird, in the way that they build the game window.

BTW, you can individually set display scaling for general use. But it will likely, not help with your issue.
https://www.pcworld.com/article/422766/ ... setup.html

Have you tried taking a screen shot of the issue? Pics are always nice.
Sorry about not mentioning geo-11. I mistakenly thought this this forum was for geo-11.

Yes I have used the nreal with no other display connected from a reboot. I really believe it's how picky the nreal is with 3d sources. For 3d movies and videos, if the file isn't full side by side 3840x1080, it will not display 3d properly (it will be half the screen width and require you to go cross eyed to see the image). So no half side by side videos work properly.

3840x1080 for pc gaming looks nice but just the image looks stretched vertically.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by Feisty_Fernando »

VR3D wrote: Wed Apr 19, 2023 5:20 am
Feisty_Fernando wrote: Wed Apr 19, 2023 4:28 am
VR3D wrote: Tue Apr 18, 2023 11:48 pm

It's pretty amazing really. Have you tried it?
No, $380 is a little too enthusiastic for me. I'll wait to see what Version 2 looks like and if there's any common-sense pricing involved.
I guess I'm used to paying a premium for being an early adopter. The Sony HMZ-T1 was $800 years ago with 720p oleds so the $380 nreals seem like a good price.

I just tried to trade in a perfect working HMZ-T1 to the game trader a few weeks ago for cash and the guy had no interest in it. I don't remember 3D blu-rays looking very good on it but 3D ps3 games looked great.
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Re: Nreal Air sbs 3d Image stretched vertically

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Think to be able to use this on the SteamDeck makes it an interesting option but cant imagine that it would run intensive games this way. Also, every time you sneeze you might get a few dead pixels. So I would imagine you need to handle this with an extreme feminine manner. The video Gator shared on Discord makes this very tempting https://www.youtube.com/watch?v=w5-qNPlHOK4
People also reported that it works with Dolphin so there is a change that it might also work with Cemu.
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Re: Nreal Air sbs 3d Image stretched vertically

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VR3D wrote: Tue Apr 18, 2023 12:36 pm The Nreal Air requires a combined side by side image of 3840x1080. Then when the sbs 3d is enabled, it uses 1920x1080 per eye. The 3d looks good but the image is stretched vertically, causing everything to look taller. Any way to fix this?
Would you mind to test some of my Youtube videos please? Would really like to know what the experience is like..
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Re: Nreal Air sbs 3d Image stretched vertically

Post by VR3D »

Feisty_Fernando wrote: Wed Apr 19, 2023 7:20 am
VR3D wrote: Wed Apr 19, 2023 5:20 am
Feisty_Fernando wrote: Wed Apr 19, 2023 4:28 am

No, $380 is a little too enthusiastic for me. I'll wait to see what Version 2 looks like and if there's any common-sense pricing involved.
I guess I'm used to paying a premium for being an early adopter. The Sony HMZ-T1 was $800 years ago with 720p oleds so the $380 nreals seem like a good price.

I just tried to trade in a perfect working HMZ-T1 to the game trader a few weeks ago for cash and the guy had no interest in it. I don't remember 3D blu-rays looking very good on it but 3D ps3 games looked great.
Yeah the Sony was just so bulky and uncomfortable. The nreal is so much lighter and easy to get a good picture with pretty much the whole screen in view and pretty clear.
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Re: Nreal Air sbs 3d Image stretched vertically

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3DNovice wrote: Wed Apr 19, 2023 3:20 pm
VR3D wrote: Wed Apr 19, 2023 6:43 am Sorry about not mentioning geo-11. I mistakenly thought this this forum was for geo-11.
For issues with Geo-11, you should prefix the thread with Geo-11, that way when using the forum search it easily discernible among others.

Geo-11 introduces new issues that are not there when using 3DMigoto by itself. Often the fixes need updated to address these issues.
That would have been a good idea. Guess I can't edit the title now?

I don't have 2000 series Nvidia card so I can't test it with 3DMigoto fixes. I didn't test it out with games with built in native sbs support. I think Trine 2 was one of those?
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Re: Nreal Air sbs 3d Image stretched vertically

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Okay so I'm coming to the conclusion that this issue of a stretched sbs 3d image is how the nReal deals with sbs 3d. I have now tested Rise of the Tomb Raider, which has a native sbs 3d. The image is stretched vertically in both 1920x1080 and 3840x1080. It fills the whole screen but everyting is tall and skinny. I'll take this to the nreal Discord again.
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Re: Nreal Air sbs 3d Image stretched vertically

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VR3D wrote: Thu Apr 20, 2023 4:01 am Okay so I'm coming to the conclusion that this issue of a stretched sbs 3d image is how the nReal deals with sbs 3d. I have now tested Rise of the Tomb Raider, which has a native sbs 3d. The image is stretched vertically in both 1920x1080 and 3840x1080. It fills the whole screen but everyting is tall and skinny. I'll take this to the nreal Discord again.
Did you ignore my previous comment, or did you try it and it didn't work?
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Re: Nreal Air sbs 3d Image stretched vertically

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Re: Nreal Air sbs 3d Image stretched vertically

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Re: Nreal Air sbs 3d Image stretched vertically

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masterotaku wrote: Wed Apr 19, 2023 4:42 am It's about geo-11, so I can answer theoretically:
1- Ingame resolution has to be 1920x1080. Preferably in exclusive fullscreen, especially for the case of Days Gone. Don't use 3840x1080.
2- "upscaling" has to be set to 1 in "d3dxdm.ini", and if it isn't there, in "d3dx.ini".

That should scale the squished 1920x1080 into the 3840x1080 that you need (I think it upscales before squishing, so you may not lose resolution).
In Day's Gone 1920x1080 has the correct image proportion but the video is low resolution. In the nreal discord they feel that this is the result of half sbs. Does geo-11 use half side by side?

I did enable upscaling in the d3dx.ini. The ini file said that I had to put in a resolution so I think I put 3840x1080 in. I might have even tried 3840x2160. What resolution should I put in?

The problem with the nreal air is that 3d sbs was only added on recently. It is a "dumb" display as it does no scaling or stretching. It needs a very specific resolution for the 3d to look right.
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Re: Nreal Air sbs 3d Image stretched vertically

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Lizzard wrote: Wed Apr 19, 2023 10:03 am
VR3D wrote: Tue Apr 18, 2023 12:36 pm The Nreal Air requires a combined side by side image of 3840x1080. Then when the sbs 3d is enabled, it uses 1920x1080 per eye. The 3d looks good but the image is stretched vertically, causing everything to look taller. Any way to fix this?
Would you mind to test some of my Youtube videos please? Would really like to know what the experience is like..
If they are in full sbs they should work. Could you link me to them?
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Re: Nreal Air sbs 3d Image stretched vertically

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3DNovice wrote: Thu Apr 20, 2023 7:13 am
VR3D wrote: Wed Apr 19, 2023 6:03 pm Guess I can't edit the title now?

Well yah, you can edit your title via the same way you edit a post.

and you need to answer masterotaku
masterotaku wrote: Wed Apr 19, 2023 4:42 am It's about geo-11, so I can answer theoretically:
1- Ingame resolution has to be 1920x1080. Preferably in exclusive fullscreen, especially for the case of Days Gone. Don't use 3840x1080.
2- "upscaling" has to be set to 1 in "d3dxdm.ini", and if it isn't there, in "d3dx.ini".

That should scale the squished 1920x1080 into the 3840x1080 that you need (I think it upscales before squishing, so you may not lose resolution).
BTW
Did you use Geo-11 with Tomb Raider? If you did, there was no need.
Now I'm realizing it's not a geo-11 specific issue since Tomb Raider's native sbs without using any fix has the same issue. In fact this is the only game I tested so far that even at 1920x1080 has the vertically stretched image.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by VR3D »

3DNovice wrote: Thu Apr 20, 2023 5:37 pm You do understand that 3840x1080 is a 32:9 aspect ratio, right?
When you compress that into a 16:9 aspect ratio, it does not stretch, it squishes.
I'm surprised that NReal handles it in this manner, it should letterbox this resolution or declare it as unsupported via integrated software/firmware.
Yeah nreal did not have 3d capabilities until recently so this is kind of a slapped on 3d solution. It basically cuts the 32:9 image in half, putting a 16:9 image to each eye.

When playing full side by side 3d movies (3840x1080) , before turning the 3d mode on, I see two perfectly proportionate 16:9 images side by side. They are not stretched at all. Each 16:9 image is taking up 1/4 of the area of the screen.
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Re: Nreal Air sbs 3d Image stretched vertically

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Deleted - redundant post
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Re: Nreal Air sbs 3d Image stretched vertically

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VR3D wrote: Thu Apr 20, 2023 11:31 pm
Lizzard wrote: Wed Apr 19, 2023 10:03 am
VR3D wrote: Tue Apr 18, 2023 12:36 pm The Nreal Air requires a combined side by side image of 3840x1080. Then when the sbs 3d is enabled, it uses 1920x1080 per eye. The 3d looks good but the image is stretched vertically, causing everything to look taller. Any way to fix this?
Would you mind to test some of my Youtube videos please? Would really like to know what the experience is like..
If they are in full sbs they should work. Could you link me to them?
Sure. Thanks, they are in my signature. I prioritize FSBS as far as possible :D ;)
I only really record other formats when I cant play it in VR with HelixVision.

Sorry for all these questions but Im very interested... :)

I'm also curious how well the refresh rate of these screens synchronize with the frames. Some of my recordings are done at 30fps, 45fps and 60fps per eye. If your monitor is set to the same refresh rate there usually is better sync with the frames and you get a more polished viewing experience. Have you tested its refresh rate?

Was also wondering, since you cant change the distance between these lenses mechanically, I assume, how well it would adapt to a universal experience. Because you need a sweet spot for the lowest average IPD to make stereoscopic content comfortable for the majority.

If this works and promote their product and :anaglyph 3DVision/Vk3DVision/Geo11/SD3D :anaglyph at the same time it would be a big motivation to get involved. From my playlists you could find two full playthroughs that could be a nice experience for the people who owns this.

I hope my future proof SPECulation ^^, was correct. If the IPD of these glasses are fixed then my separation might be too much. If you could have accurate dimensions of the virtual screen inside these glasses then you could better calculate the max separation and popout for stereoscopic videos. And HelixVision would be the perfect platform for creating content for this device since it is 3840x1080p!
Take my word for it, Stereoscopic gaming is coming back! This time it will not fail.
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Re: Nreal Air sbs 3d Image stretched vertically

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I tried out your 3d videos. They look really cool. Unfortunately the nreal doesn't handle them properly. Even the full side by side ones look like a half size 3d image that you have to go cross eyed to see. These glasses are really picky with 3d content. Basically it takes exactly what the side by side image looks like. It doesn't stretch it to fill the width of the screen.
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Re: Nreal Air sbs 3d Image stretched vertically

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Figured out how to play 3d pc games with great image quality with the nreal air. You have to create a custom resolution of 3840x2160 in nvida control panel while 3d sbs mode is active on the nreal air. Once you do this, select this resolution. The screen becomes split in half, with the sides reversed. It looks terrible. Select your 3d game. In game select 3840x2160 resolution.

I could not be in 2d mode, start the game, then switch on 3d mode on the nreal air. It would always end up crashing. You need to be in 3d mode from the desktop.

Everything looks great. I have an LG 4K 3d 55" OLED TV and the nreal with this 3d setting is superior in many ways (No ghosting, smoother motion, larger image, less eye strain).
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Re: Nreal Air sbs 3d Image stretched vertically

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Re: Nreal Air sbs 3d Image stretched vertically

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3DNovice wrote: Sat Apr 22, 2023 4:59 pm
VR3D wrote: Sat Apr 22, 2023 5:57 am The screen becomes split in half, with the sides reversed.
Keep in mind that Geo-11 has an option to reverse eyes.

For those not using Geo-11, 3DMigoto also has an option to reverse eyes if needed.
That's good to know thank you.
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Re: Nreal Air sbs 3d Image stretched vertically

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VR3D wrote: Sat Apr 22, 2023 5:57 am
Everything looks great. I have an LG 4K 3d 55" OLED TV and the nreal with this 3d setting is superior in many ways (No ghosting, smoother motion, larger image, less eye strain).
Good to know, do you have the LG C6V? How it compares for resolution/definition vs LG TV?
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Re: [SOLVED] Nreal Air sbs 3d Image stretched vertically

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I have the C6P. The 4K tv will be clearer of course versus 1080p but the nReal focal distance is over 12 feet away so it's like watching a projector screen. I would say that resolution is not the strength of the nreal but neither is it a problem.
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Re: Nreal Air sbs 3d Image stretched vertically

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masterotaku wrote: Wed Apr 19, 2023 4:42 am It's about geo-11, so I can answer theoretically:
1- Ingame resolution has to be 1920x1080. Preferably in exclusive fullscreen, especially for the case of Days Gone. Don't use 3840x1080.
2- "upscaling" has to be set to 1 in "d3dxdm.ini", and if it isn't there, in "d3dx.ini".

That should scale the squished 1920x1080 into the 3840x1080 that you need (I think it upscales before squishing, so you may not lose resolution).
This totally worked! Sorry I took this long to figure out how to do it. I tried it on Jedi Fallen Order which struggles at 3840x2160. By using upscaling, I could run the game at 1080p and it was upscaled to 3840x2160 and runs buttery smooth and looks great. Thank you for your help.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by Lizzard »

VR3D wrote: Fri Apr 21, 2023 9:26 pm I tried out your 3d videos. They look really cool. Unfortunately the nreal doesn't handle them properly. Even the full side by side ones look like a half size 3d image that you have to go cross eyed to see. These glasses are really picky with 3d content. Basically it takes exactly what the side by side image looks like. It doesn't stretch it to fill the width of the screen.
Thank you very much for checking this out! It sounds like the issue that all displays are having with full SBS. So far there is one working option I am aware of which 3DJ shared. You have to open the videos through Potplayer. So you paste the link in Potplayer and you should be able to stretch the video to fit your screen with numpad 8 & 2 vertically. Unfortunately many of my videos are 18+ so it would not work without some tinkering and workarounds. I cant take responsibility for young people being exposed to mature content.

I hope there would be some collaboration between Nreal and Virtual Desktop. But this is probably two very different fields since, I assume, there are no such things as head tracking. But Virtual Desktop has the ability to lock the screen to your head's movement. So it might be possible. You only need a proper app to manage the out put to the displays. It would probably not take long for this to appear I imagine.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by EpsilonLyrae »

masterotaku wrote: Wed Apr 19, 2023 4:42 am It's about geo-11, so I can answer theoretically:
1- Ingame resolution has to be 1920x1080. Preferably in exclusive fullscreen, especially for the case of Days Gone. Don't use 3840x1080.
2- "upscaling" has to be set to 1 in "d3dxdm.ini", and if it isn't there, in "d3dx.ini".

That should scale the squished 1920x1080 into the 3840x1080 that you need (I think it upscales before squishing, so you may not lose resolution).
Going to tag this. I've got a Rokid Max pre-ordered and I feel like I'll probably need to try this when it arrives some time in May.

Thinking about it for a second, I realize why a sbs 3840x1080 resolution gives you an aspect ratio that's not 16:9 by the time it's resolved to 3d, but it'd be throwing a lot of gpu power to waste to "fix" it by running in 4k instead. That could be more frames, less power consumption, or both if you just run at the minimum required 1:1 resolution.

I think it could be a convenient feature to implement in geo-11, something like an output mode specifically for this wave of AR glasses that support sbs 3d. It's easier to explain to people how to change one variable in an ini.
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Re: [SOLVED] Nreal Air sbs 3d Image stretched vertically

Post by 3DNovice »

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Last edited by 3DNovice on Sat Apr 06, 2024 4:42 pm, edited 1 time in total.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by VR3D »

Lizzard wrote: Mon Apr 24, 2023 12:29 pm I hope there would be some collaboration between Nreal and Virtual Desktop. But this is probably two very different fields since, I assume, there are no such things as head tracking. But Virtual Desktop has the ability to lock the screen to your head's movement. So it might be possible. You only need a proper app to manage the out put to the displays. It would probably not take long for this to appear I imagine.
The nreal air has 3dof head tracking so Virtual Desktop Might be possible. The nreal app Nebula uses the nead tracking to lock the screen to a spot so when you move your head, the screen stays in the same spot.
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Re: Nreal Air sbs 3d Image stretched vertically

Post by Lizzard »

VR3D wrote: Tue Apr 25, 2023 12:34 am The nreal air has 3dof head tracking so Virtual Desktop Might be possible. The nreal app Nebula uses the nead tracking to lock the screen to a spot so when you move your head, the screen stays in the same spot.
Wow this is starting to seduce me. Thank you for correcting my assumption. I had to go and rewatch the reviews. When I first saw Tyriel Woods reviewing these glasses it did not really fancy me. Just realized I was thinking about another review...
Rokid Air MAX review:
https://www.youtube.com/watch?v=c384JHjKgbU
VS
Nreal Air review:
https://www.youtube.com/watch?v=Hr1Z9iUGOiA

Does the Nreal Air have any IPD adjustment? I simply assumed there wouldn't be anything like this but since the Rokid did, this one might too. Only notice the adjustments you can make for description glasses on the Rokid.

Think these glasses would not necessarily be the best alternative for gaming but rather for media.
And for hand held consoles as reported.
In the end it might be one of those products that you also have to see for yourself to really "be bought".

Think if they really want to make a success of these glasses they should get into deals with boxoffice and all the 3D movies that arent sold as hard copies anymore. It still boggles me why nobody has done this yet.

When these augmented reality glasses first started making its way with Microsoft and the videos where you would be able to play games together with friends, wearing the same glasses, on a table in front of you it sounded like the future. Because I can only imagine playing some classic re imagined Monopoly game with animated moving pieces or a dice that had some gremlin hiding inside of it and causing it to move around on the augmented board. Or playing on some augmented Pinpall table with effects like that of PinballFX. But I am curious why, after 10 years, this is still not making its way?

Comparing this with VR is probably not an apples with apples debate. But would like to know from the guys who complained that HMDs being too bulky on their heads would like to say about this. Or if they really just were full of nonsense... :D :D :D
With this nice PPI there might not be such a big issue with Aliasing or screendoor when gaming?

After spending thousands of hours in stereoscopic gaming, immersion really became one of the primary focuses for me. Total darkness really creates the illusion that you are waking up in another universe. To completely block out any other forms of light bleeding onto the screen even in broad daylight. So you can get the perfect balance between blacks and whites. OLED amplifies this important part here.
The next thing would be to avoid the screen door effect. These glasses at least checks this point. But it becomes debatable with a FOV of less than 50°, which is another important factor for immersion. But I guess you really should be comparing this to TVs rather than HMDs.

Thinking about all these matters make me cringe a bit because it keeps feeling like stereoscopic gaming was too far ahead of the technology. Which is why it never took off as it should have. It seems like the people at the top of the pyramids would rather see the pyramid collapse than work with other companies. Develop a money cow, kill it after its fat. Walk away and retire while the employees scatter to the next born baby calf and the eye of Sauron starts rising again. Maybe it is simply the triangle of life. But every decade people are getting more and more confused between the differences triangles and circles. Where is this all heading anyway? lol
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Re: [SOLVED] Nreal Air sbs 3d Image stretched vertically

Post by VR3D »

Lizzard, I really think you should try the Nreal Air or the soon to be released Rokid Max. I don't think either have IPD adjustments but the ROKID does have diopter adjustments per eye. But only one way to find out if this is the right product for you.

That was my approach when buying it through Amazon thinking I could return it if I didn't like it. Well the only thing that is going to make me return it now is if the ROKID MAX is significantly better. From the previews it seems that 120hz is the main upgrade which I don't really use.

The masses are so finicky when it comes to technology. It has to take as little effort as possible. Now 3d can literally be had with wearing glasses and holding your cellphone. I use my pc with the nreal the majority of the time but it blows my mind what an incredible picture you can get with just a phone and the nreal air.

You are right in not directly comparing these "AR" glasses to VR. It should more do be compared to a projector screen but with OLED. I have a nice JVC projector but the nreal smokes it in terms of color and contrast. Detail I still give to the projector due to having a much better lens.

You are right it's sad that 3d came and went since most people experienced it on subpar displays or were to lazy to wear 3d glasses. VR and AR are giving 3d content a second life.

I've been enjoying watching clips from my favorite 3d Blu-rays and I realized I had forgotten how fun and immersive 3d movies are. I really hope Avatar 2 will be available on Blu-ray 3d.
i7 9700K, RTX 3080, LG Passive 4K, XReal Air
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Re: [SOLVED] Nreal Air sbs 3d Image stretched vertically

Post by kakashisensei »

I have tried the nreal air, rokid max, and tcl nxtwear s. I posted this in the other mtbs Nvidia forum. I liked the rokid max the most. The clarity is above and beyond than the other two. But the clarity is only in the center 80% of the screen. The edges are blurry. It's the lenses they use. It works well for my eyesight. But things can be different for others. Also the diopter adjustment and there is an ipd adjustment , so that is nice to have fine control. Also the rokid max is secretly a 1920x1200 panel. With Cru, u can get it to have working 16:10 format for increased vertical fov and it makes a noticeable difference in immersion.

I liked the nreal airs initially until I tried the rokids. The rokid has digital ipd adjustment through the phone app. Someone said it only pertains to the phone app, but after I did this, my focus issues were all gone on the PC. Not sure how it sticks. Maybe there is some mirror titling or something.

Out of the box, the nreal air has very saturated color profile, which I like. I had to use Nvidia control panel to make the rokid more saturated to my liking.

The nreal also has 120hz now through a firmware update. But only for 2d mode. Rokid only has 120hz for 2d mode as well
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