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The Last of Us + SuperDepth3D VR

Posted: Thu Apr 06, 2023 7:48 pm
by Cyber77
hey guys,

I have default settings in SuperDepth3D VR and low graphic settings but 4k in the game settings.



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Paradise Decay has no problems in his tutorial

https://www.youtube.com/watch?v=L_CUDnu_-Gk


What is my mistake ?

greets cyber77

Re: The Last of Us + SuperDepth3D VR

Posted: Fri Apr 07, 2023 2:11 am
by Chtiblue

Re: The Last of Us + SuperDepth3D VR

Posted: Fri Apr 07, 2023 8:35 am
by 3DNovice
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Re: The Last of Us + SuperDepth3D VR

Posted: Fri Apr 07, 2023 9:48 am
by Chtiblue
Yes I confirm it's very well multithreaded

Re: The Last of Us + SuperDepth3D VR

Posted: Fri Apr 07, 2023 1:09 pm
by Cyber77
The Last of Us Part I v1.0.2.0 Patch is out !

Anybody success with 3D, Reshade ?

Re: The Last of Us + SuperDepth3D VR

Posted: Fri Apr 07, 2023 4:42 pm
by Cyber77
In have the same graphic problem in Uncharted 4. If the game not crashes before i get this graphic problem, both games using the same engine.

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Posted: Sat Apr 08, 2023 10:32 am
by 3DNovice
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Re: The Last of Us + SuperDepth3D VR

Posted: Sat Apr 08, 2023 12:25 pm
by Cyber77
The automatic depth buffer detection does not work correct. I have manualy to set a Generic Depth in the add-ons tab in reshade option. Both naughtydog games have the same problem.

SuperDepth3D VR needs an update by the dev or i have to wait for a vorpx profile !

I wish MTBS has it's own good Z-Buffer 3D solution for DX12, which is more config able by the community.

Re: The Last of Us + SuperDepth3D VR

Posted: Mon May 29, 2023 5:43 pm
by Helene
Cyber77 wrote: Sat Apr 08, 2023 12:25 pm The automatic depth buffer detection does not work correct. I have manualy to set a Generic Depth in the add-ons tab in reshade option. Both naughtydog games have the same problem.
dumb ways to die
SuperDepth3D VR needs an update by the dev or i have to wait for a vorpx profile !

I wish MTBS has it's own good Z-Buffer 3D solution for DX12, which is more config able by the community.
I also wish MTBS has it's own good Z-Buffer 3D solution for DX12