Is there something like Geo11 for OPEN GL?
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Is there something like Geo11 for OPEN GL?
I'm not using nVidia 3D Vision. I'm just using nVidia cards with a 3D display. I use Geo11 for SBS or interlaced. I currently use ReShade SD3D for getting 3D on OPEN GL games but is there a better option? Don't get me wrong, ReShade SD3D works very well but figured I'd ask if there was a true geometric 3D option for OPEN GL.
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm
Re: Is there something like Geo11 for OPEN GL?
...
Last edited by 3DNovice on Sun Mar 17, 2024 1:25 pm, edited 1 time in total.
-
- Two Eyed Hopeful
- Posts: 78
- Joined: Wed Nov 14, 2018 8:31 pm
Re: Is there something like Geo11 for OPEN GL?
Thank you so much! I'll check this out!3DNovice wrote: ↑Tue Jan 17, 2023 11:13 am The wrapper from Helifax can work with some games, but AFAIK, it only offers a side by side output, other than its' sequential frame output
This would be his old wrapper, which I'm pretty sure did not rely on Nvidia drivers extensions for openGL, just ones from Khronos
https://3dsurroundgaming.com/OGL3DVision.html
Unlike his VK 3DVision wrapper which requires extensions for the Vukan API that are only found in Nvidia's drivers
rough examples https://developer.nvidia.com/vulkan-turing
Note: it absolutely will not work with super old games like Star Wars: Knights of the Old Republic, however SW KotOR II has a fix
as well as a few others https://3dsurroundgaming.com/OpenGL3DVisionGames.html (Read the ReadME) if using a fix
There's a thread on the old forums about using the wrapper, if you can find it.
Also, his Vulkan wrapper uses single frame stereo, his OpenGL uses sequential frame and must be used only with a GPU in games where a consistent 120FPS can be maintained, otherwise eye sync issues arise with low frame rates but they self correct when the FPS is back at 120.
Unless he has made a new single frame stereo wrapper for OpenGL as well, I'm unsure.
Edit:found the old thread https://www.nvidia.com/en-us/geforce/fo ... engl-apps/
If I remember correctly, his wrapper works with OpenGL versions 2.2 -5.6
-
- Petrif-Eyed
- Posts: 2398
- Joined: Thu Mar 29, 2012 4:49 pm