Getting around "access violations" in DX12 w/ 3D enabled

Post Reply
greg02
Cross Eyed!
Posts: 106
Joined: Sat Oct 26, 2019 3:09 am

Getting around "access violations" in DX12 w/ 3D enabled

Post by greg02 »

I read that Death Stranding works decently with DX12 and (3D) comes on without any kind of fix. I am getting a crash to desktop before the game starts if 3D is enabled. "Access violation" This is with the Microsoft version. Any known solutions for this? Thanks
whyme466
Certif-Eyed!
Posts: 518
Joined: Fri Mar 11, 2011 1:16 pm

Re: Getting around "access violations" in DX12 w/ 3D enabled

Post by whyme466 »

Sorry, no 3D fix exists for ANY DX12 game yet…
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: Getting around "access violations" in DX12 w/ 3D enabled

Post by 3DNovice »

Are we to assume that you have already exhausted the myriad of solutions for Access Violations experienced in 2D already?
https://steamcommunity.com/app/1850570/ ... +violation

Back when I had this game installed, yes, 3D would enable for DX12 on my PG278QR, but the shadows and many other effects were borked.
Post Reply

Return to “Nvidia 3D Vision Fixes, Solutions and Troubleshooting”