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geo-11 - The Evil Within works

Posted: Fri Aug 05, 2022 8:24 am
by Lysander
Works in DX11 output, had to add swap_effect=4 in d3dxdm.ini under [Device] section to trigger 3DV.

Re: geo-11 - The Evil Within works

Posted: Fri Aug 05, 2022 12:55 pm
by WickedScav
Lysander wrote: Fri Aug 05, 2022 8:24 am Works in DX11 output, had to add swap_effect=4 in d3dxdm.ini under [Device] section to trigger 3DV.
Are you referring to TEW 1? Because that swap_effect line does also the trick for TEW 2, where I had troubles to trigger 3DV. (as mentioned in this thread: viewtopic.php?t=26321)

So, thank you very much for the tip! :D

Re: geo-11 - The Evil Within works

Posted: Fri Aug 05, 2022 2:15 pm
by Lysander
yes, TEW1 - same solution as masterotaku suggested for TEW2 :)

Re: geo-11 - The Evil Within works

Posted: Sun Dec 11, 2022 9:57 pm
by BaldHippo
I got it working great with geo11 using recent drivers and katanga_vr. I used the following launch options:

+com_skipIntroVideo 1 +com_allowconsole 1 +r_skipglare 1 +r_swapinterval 0

Framecap of 60 in Rivatuner and Quest 2 headset to 120hz.

I had frequent game crashes but it seems fixed by setting the pagefile manually to initial size 32000MB and max 32000MB. Since my C-drive is kinda full I set that to none and instead only use it on another SSD.

Edit: Game still crashes but now I can play for far longer before it does at least :)

Re: geo-11 - The Evil Within works

Posted: Mon Dec 12, 2022 4:17 am
by masterotaku
Ah, right. I have it uploaded here (not fully fully complete. It just needs some autoconvergence freedom with ctrl+F5 and ctrl+F6 to be configured by me at another time) in the Flatscreen to VR discord: https://discord.com/channels/7479671028 ... 8491165786

No memory leak, autoconvergence configured, some improvements and some problems fixed compared to the 3D Vision fix.
For 3D Vision monitors, enable "swap_effect = 4" in d3dx.ini.

When I do a proper release on the blog, you'll know in discord.