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geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Fri Jul 08, 2022 12:00 pm
by MaestroRoedor
I installed all files from the x64 folder and also copied 3dmigoto loader x64 edited the d3dx ini to force stereo =2
edited the 3dmigoto loader portion of the d3dx ini and DOS2 works flawlessly on nvidia driver 452.06 when opening with 3dmigoto loader. :woot :woot

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Fri Jul 08, 2022 2:42 pm
by mistersvin21
when i start the game with geo11 - i have no cursor in game

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 1:59 am
by MaestroRoedor
what nvidia driver and version of windows are you using? and how did you edited the dx3d.ini

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 4:14 am
by mistersvin21
MaestroRoedor wrote: Sun Jul 10, 2022 1:59 am what nvidia driver and version of windows are you using? and how did you edited the dx3d.ini
i'm on win 10 (1909), 452.06
what do u mean by "edited the dx3d.ini" ?
geo11 corrupts the fix itself, after installing geo11 it doesn't matter whether i run the game with force_stereo 2, force_stereo 1 or original force_stereo 0
i need to reinstall the fix completely in order cursor to appear again

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 10:01 am
by MaestroRoedor
noice

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 11:40 am
by MaestroRoedor
;------------------------------------------------------------------------------------------------------
; Settings used by the external 3DMigoto Loader
;------------------------------------------------------------------------------------------------------
[Loader]
; Target process to load into. You can optionally include part of the directory
; structure in case the game's executable name is generic.
target = \bin\EoCApp.exe

; This tells the loader where to find 3DMigoto. This DLL must be located
; in the same directory as 3DMigoto Loader.exe and will be loaded in the target
; process under the same name. If d3d11.dll doesn't work try 3dmigoto.dll
module = d3d11.dll

; Uncomment to always elevate the loader to support games that run as admin.
; This will display a UAC prompt so only enable it if you actually need it.
;require_admin = true

; Automatically launch the game from the loader. If you put the executable name
; here than the loader will need to be located in the game directory. You can
; use the full path, but that is not recommended to ship any fixes with since
; it will vary on a user's system. If the game is on Steam you can use the
; steam browser protocol to launch it, optionally passing it any command line
; arguments you need (unfortunately Steam pops a dialog to confirm command line
; parameters, which tends to end up behind other windows):
launch = EoCApp.exe
;launch = steam://run/838380/
;launch = steam://run/237850//-window-mode exclusive/

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 11:49 am
by MaestroRoedor
the name of the game.exe is EoCApp in the game folder. so
1) you gotta edit target: the name folder where the EoCApp.exe is located and then\ the name of the game.exe which is EoCApp just copy and paste and uncomment

2)module = d3d11.dll just uncomment this line is already there

3)aunch = EoCApp.exe just copy and paste the name of the game.exe and uncomment, remember to uncomment by removing the ; from the beginning of the line so it will be activated or else the loader wont recognize it when you open it.

and dont foget to edit force stereo= 2 in the same d3dx.ini file

for d3dxm just leave it on default which is

; direct_mode: choose stereo output option based on hardware
; nvidia_dx9
; nvidia_dx11
; tab
; tab_reversed
; sbs
; sbs_reversed
; interlaced
; interlaced_reversed
direct_mode = nvidia_dx11

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 1:13 pm
by mistersvin21
i really doubt u got this working, can u just attach a screenshot with geo-11 on ?

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 2:35 pm
by MaestroRoedor
ImageI'm using the definitive edition of DOS2, I have a 2080 super driver 452.06 and windows 10 2004 build, I will post pictures later

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Jul 10, 2022 7:59 pm
by MaestroRoedor
:shutter the screenshots I'm taking are not coming out as 3d stereo. I will research how to do it. I m using alt+F1 and is not working they come out regular. I Use F12 and is the same. :x

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Tue Jul 12, 2022 6:15 pm
by MaestroRoedor
how can i post a screenshot?

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Tue Jul 12, 2022 10:07 pm
by 3DNovice
...

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Wed Jul 20, 2022 6:48 pm
by MaestroRoedor
how do i post it here for you to see?

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Fri Jul 22, 2022 2:33 am
by mistersvin21
MaestroRoedor wrote: Wed Jul 20, 2022 6:48 pm how do i post it here for you to see?
rename .jps file to .jpg and post it here

Re: geo-11 Divinity Original Sin 2 working dx11 direct

Posted: Sun Aug 13, 2023 6:04 am
by DerBlob
I know its an old thread but like the OP says its working pretty good, the only issue i have is that the Main character Portrait is just black the others are good, and in the character screen where you can equip/detach equipment the characters textures are not right, they are shiny/glowing.
Its not Gamebraking but would be nice to know if those problems can be fixed.

PS: But one thing is that i think first time i tried DOS2 some month ago the portrait was good, but than i started a new game and this happend. Maybe its just a Game Bug....i have to try the "Mirror" character change thing....but im still not there.