geo-11 Deep Rock Galactic
Posted: Fri Jul 01, 2022 11:48 pm
Tested with latest steam version of the game (YMMV if you are playing a pirated version)
Relevant environment specs:
Windows 10 21H2 (latest updates installed)
RTX 3070 GPU, 516.40 drivers + 3D vision driver installed for DX9 compatibility (I let 3dfixmanager install whatever it wanted to from the drivers tab, then waited in that tab until 3dfixmanager was satisfied that DX9 3dvision should be working correctly)
Primary display: 4k 120hz, Gsync Off (using custom 1440p resolution+ nvtimingsed to get it to work with my glasses)
3dv1 glasses
Overlay software present: Steam. No problems noted. Other overlays may cause problems, YMMV
Link to fix: https://helixmod.blogspot.com/2020/07/d ... actic.html
Process followed:
*Installed game, ran it to make sure it works on my system.
*Installed 3dfix according to instructions on the fix page, including running the suggested 1 time script
*Downloaded geo-11 version 0.6.10, copied over all files except for d3dx.ini to retain the original fix settings
*Opened d3dx.ini, changed force_stereo = 2 to enable geo-11
*opened d3dxdm.ini, changed direct_mode = nvidiadx9, dm_separation = 10, dm_convergence = 1.0 (these settings are comfortable on my large display and for use in VR. These are not recommendations for you to use, this is just me being thorough in mentioning the specifics of my test environment)
*Opened the game via steam, selected the DX11 mode, waited (the waiting part is important, the UE fix uses a lot of regexes and load times will initially be lengthy, this takes longer the slower your CPU, GPU, and drive the game is installed on are, be patient)
Game eventually runs successfully, launched first try (worth noting, other games have required several attempts to boot before they actually open.) Played through the entire tutorial sequence. I found the game looked better after I pressed Numpad -, this is probably something you can adjust to taste.
Observed issues:
*Deformed terrain generates at an odd depth. It almost looks like the left/right eye is inverted, only for new terrain.
*Lighting in some scenarios resulted in stereo fighting as each eye receives a different angle light texture from sources like your mobile drone that you can deposit ore into. Relatively minor, other less direct light sources looked perfect
*Stereo fighting in some reflective surfaces, most notably in areas where a reflective surface is picking up a light source, each eye receives more or less of the reflected light
*It's a common sentiment that getting UE4 games to run requires you to enable the global hack in 3d fix manager, however, with my current configuration, I cannot enable the global hack. In spite of this, the game boots fine and geo-11 is working.
*The hotkeys that control separation and convergence are "stuck" to what the 3d vision driver asks for, and the UI defaults to the 3d vision UI and not the geo-11 UI. Likewise, the dedicated "help" button that this fix has doesn't bring up any new UI elements. However, the hotkeys defined by the fix work correctly and produce their intended effects.
*Unclear if these observed issues are a result of me not configuring the game correctly. My setup doesn't allow me to use 3dfixmanager, so anything that specific program does to configure or limit the game is not likely working correctly. I may be using in-game settings that are causing these rendering errors.
Did not test: Side by side mode (current driver config is optimized for 3d vision support, getting HelixVision setup often breaks my 3d vision hardware support by forcing all games to run in anaglyph 3d. However, in my experience so far, SBS/TAB output of geo-11 is more stable than nvidia_dx9 or nvidia_dx11, so this probably works fine), nvidia_dx11 (not supported by my hardware), native 3d vision output (unable to test on my hardware), low convergence aiming mode of the fix (I prefer a universally low convergence without changing it unless required by specific menus or cutscenes)
Can't compare to native 3dvision without geo-11, but in spite of the observed issues, the game overall looked great. 1440p output from my GPU looks very clean and sharp when contrasted against any resolution output sent to my Valve index.
Relevant environment specs:
Windows 10 21H2 (latest updates installed)
RTX 3070 GPU, 516.40 drivers + 3D vision driver installed for DX9 compatibility (I let 3dfixmanager install whatever it wanted to from the drivers tab, then waited in that tab until 3dfixmanager was satisfied that DX9 3dvision should be working correctly)
Primary display: 4k 120hz, Gsync Off (using custom 1440p resolution+ nvtimingsed to get it to work with my glasses)
3dv1 glasses
Overlay software present: Steam. No problems noted. Other overlays may cause problems, YMMV
Link to fix: https://helixmod.blogspot.com/2020/07/d ... actic.html
Process followed:
*Installed game, ran it to make sure it works on my system.
*Installed 3dfix according to instructions on the fix page, including running the suggested 1 time script
*Downloaded geo-11 version 0.6.10, copied over all files except for d3dx.ini to retain the original fix settings
*Opened d3dx.ini, changed force_stereo = 2 to enable geo-11
*opened d3dxdm.ini, changed direct_mode = nvidiadx9, dm_separation = 10, dm_convergence = 1.0 (these settings are comfortable on my large display and for use in VR. These are not recommendations for you to use, this is just me being thorough in mentioning the specifics of my test environment)
*Opened the game via steam, selected the DX11 mode, waited (the waiting part is important, the UE fix uses a lot of regexes and load times will initially be lengthy, this takes longer the slower your CPU, GPU, and drive the game is installed on are, be patient)
Game eventually runs successfully, launched first try (worth noting, other games have required several attempts to boot before they actually open.) Played through the entire tutorial sequence. I found the game looked better after I pressed Numpad -, this is probably something you can adjust to taste.
Observed issues:
*Deformed terrain generates at an odd depth. It almost looks like the left/right eye is inverted, only for new terrain.
*Lighting in some scenarios resulted in stereo fighting as each eye receives a different angle light texture from sources like your mobile drone that you can deposit ore into. Relatively minor, other less direct light sources looked perfect
*Stereo fighting in some reflective surfaces, most notably in areas where a reflective surface is picking up a light source, each eye receives more or less of the reflected light
*It's a common sentiment that getting UE4 games to run requires you to enable the global hack in 3d fix manager, however, with my current configuration, I cannot enable the global hack. In spite of this, the game boots fine and geo-11 is working.
*The hotkeys that control separation and convergence are "stuck" to what the 3d vision driver asks for, and the UI defaults to the 3d vision UI and not the geo-11 UI. Likewise, the dedicated "help" button that this fix has doesn't bring up any new UI elements. However, the hotkeys defined by the fix work correctly and produce their intended effects.
*Unclear if these observed issues are a result of me not configuring the game correctly. My setup doesn't allow me to use 3dfixmanager, so anything that specific program does to configure or limit the game is not likely working correctly. I may be using in-game settings that are causing these rendering errors.
Did not test: Side by side mode (current driver config is optimized for 3d vision support, getting HelixVision setup often breaks my 3d vision hardware support by forcing all games to run in anaglyph 3d. However, in my experience so far, SBS/TAB output of geo-11 is more stable than nvidia_dx9 or nvidia_dx11, so this probably works fine), nvidia_dx11 (not supported by my hardware), native 3d vision output (unable to test on my hardware), low convergence aiming mode of the fix (I prefer a universally low convergence without changing it unless required by specific menus or cutscenes)
Can't compare to native 3dvision without geo-11, but in spite of the observed issues, the game overall looked great. 1440p output from my GPU looks very clean and sharp when contrasted against any resolution output sent to my Valve index.