Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

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Abwezi
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Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

Post by Abwezi »

I am able to get the Yooka Laylee fix starting through DX9 mode but I see many textures and effects are only appearing on one eye.
chuppy44
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Re: Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

Post by chuppy44 »

Haven't tried DX9 mode yet but it is like this in TAB mode also. I think it may have been this way before geo11 too since they updated the game and broke the fix.
Dazzawill
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Re: Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

Post by Dazzawill »

Same problem here in SBS latest drivers. I doubt its the patch, seems to be a few single eye rendering issues with Geo-11. Could be related.
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masterotaku
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Re: Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

Post by masterotaku »

I remember looking at it (in 3D Vision) not too long ago, at least the GOG version, and not being broken. But my memory could be failing me. Anyway, I'll get to refix this for geo-11 at some point. It's my plan for the majority of my fixes, eventually.
I can't do anything about DX9 not working correctly, though. That's on the side of geo-11 development.
thebigdogma
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Re: Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

Post by thebigdogma »

I tested it in TAB mode on my laptop - fix still works perfectly for the 15 minutes or so that I played it.
3D Vision Rig: i7-9700/RTX 2070/W10/Driver 452.06/ASUS VG278H
Geo-11/DX 12 (Superdepth3D) Rig: Alienware M15 Laptop/RTX3070/Latest Driver/Win11/Passive 3DTV/Nreal Air/Quest Pro
MaestroRoedor
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Re: Geo 11: Yooka Laylee, DX9 mode, working but needs fixed

Post by MaestroRoedor »

I was having the same problem with Control with DX9 mode, then I moved the convergence all the way to both sides, also I moved the depth till everything showed up on both eyes and started to make adjustments from there. I'm on driver 516.59 and 21h2. using 3d vision 2 hardware. :shutter
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