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Geo11 - Quantum Break

Posted: Fri Jun 24, 2022 12:33 pm
by Tullebob
On a 2080ti at 1080p the game holds 60 much of the time, but dips below quite often. Fix looks like needs some updating, as some elements render incorrectly.

Re: Geo11 - Quantum Break

Posted: Fri Jun 24, 2022 11:39 pm
by bo3bber
Those could be geo-11 glitches instead of game fix problems. It's a work in progress, and will definitely have bugs. Would be worth comparing against the same experience from 3D Vision if you can.

Re: Geo11 - Quantum Break

Posted: Fri Nov 03, 2023 11:29 am
by SubjectBucko
I have quantum break working very well with geo-11 and version 2.1 fix of masterotaku. However the 3d crosshair is not working. Everything else seems perfect. What can I do to fix the crosshair? Thanks

Re: Geo11 - Quantum Break

Posted: Sat Nov 04, 2023 1:57 am
by masterotaku
I have a slightly improved fix with geo-11... but the game currently has a really important bug in geo-11. Broken volumetric lighting, and I don't mean in a 3D way. Instead of light rays, it's just a buggy blob.
Waiting for a geo-11 update that fixes it before I upload the next version of the fix.

Re: Geo11 - Quantum Break

Posted: Sat Nov 04, 2023 5:39 am
by SubjectBucko
Thank you for the update. I am using geo-11 version included with devil May cry 5 fix and volumetric lighting seems to be working fine. Infact fix seems 3d ready apart from crosshair not at depth. When I used geo-11 version in Batman Arkham knight on helix mod then lighting was broken.

Re: Geo11 - Quantum Break

Posted: Sat Nov 04, 2023 10:33 am
by SubjectBucko
I can get the autodepth crosshairs to work perfectly if I change resolution to anything other than 4k.